Frozen Ferret Launcher

Ability n/a
Weapon Type Rocket Launcher
Weapon AP 6
Damage 41-61
Skill Requirement Lvl. 1 Weird Science
Ammo Type Frozen Ferrets
Ammo Capacity 1
Range 18
Weapon Stats
Base Hit Chance 99%
Crit. Damage x2.6
Crit. Chance 12%
Penetration 99
Failed Requirement Penalty
Hit Chance -10%
Critical Chance -100%
Strike Rate -100%

Frozen Ferret Launcher is a Science Weapon in Wasteland 3Frozen Ferret Launcher requires Lvl. 1 Weird Science skill, it is a Rocket Launcher, has 18 range, and 1 ammo capacity. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, apart from mods, some weapons also include its own unique ability.


This weapon is respnsible for some unusual obituaries.


Frozen Ferret Launcher Information

  • Weapon Requirement: Lvl. 1 Weird Science
  • Weapon Type: Rocket Launcher
  • Weapon Rarity: Unique
  • Weapon AP: 6
  • Damage: 41-61
  • Ammo Type: Frozen Ferrets
  • Ammo Capacity: 1
  • Range: 18
  • Purchase Price: ??
  • Selling Price: $306


Frozen Ferret Launcher Acquisition

  • Dropped by: ??
  • Dropped at: ??
  • Purchased from: ??


Frozen Ferret Launcher Weapon Ability

  • This weapon does not have an ability.


Frozen Ferret Launcher Stats

  • Penetration: 99
  • Critical Chance: 12%
  • Critical Damage: x2.6
  • Base Hit Chance: 99%
  • Damage vs. Humans: +30%
  • Damage vs. Animals: +30%
  • Damage vs. Mutants: +30%
  • Combat Speed: -0.5
  • Damage vs. Robots: -30%
  • Damage vs. Vehicles: -30%
  • Damage vs. Synths: -30%


Frozen Ferret Launcher Weapon Penalties

NOTE: Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more.

  • Hit Chance: -10%
  • Critical Chance: -100%
  • Strike Rate: -10%

Frozen Ferret Launcher Notes & Trivia

  • Other notes, tips, and trivia.
  • Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification - check our Weapon Modding skill page to learn more about weapon modification.



Join the page discussion Tired of anon posting? Register!

Load more
⇈ ⇈