Fuser

fuser-science-weapon-wasteland-3-wiki-guide-300px
Ability Fuser
Weapon Type Laser Weapon
Weapon AP 3
Damage 10-12
Skill Requirement Lvl. 4 Mechanics
Ammo Type Energy Cells
Ammo Capacity 3
Range 12
Weapon Stats
Base Hit Chance 85%
Crit. Damage x2.2
Crit. Chance 14%
Penetration 99
Failed Requirement Penalty
Hit Chance -10%
Critical Chance -100%
Strike Rate -100%

Fuser is a Science Weapon in Wasteland 3Fuser requires Lvl. 4 Mechanics skill, it is a Laser Weapon, has 12 range, and 3 ammo capacity. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, apart from mods, some weapons also include its own unique ability.

 

This handheld device can repair targets at a distance. 'Fuser' isn't scientifically accurate, but it's a lot easier to say than 'Ranged Chassis Nano-Resin Repair Beamer'.

 

Fuser Information

  • Weapon Requirement: Lvl. 4 Mechanics
  • Weapon Type: Laser Weapon
  • Weapon Rarity: Unique
  • Weapon AP: 3
  • Damage: 10-12
  • Ammo Type: Energy Cells
  • Ammo Capacity: 3
  • Range: 12
  • Purchase Price: ??
  • Selling Price: $537

 

Fuser Acquisition

  • Dropped by: ??
  • Dropped at: ??
  • Purchased from: ??

 

Fuser Weapon Ability

  • Fuser
    • Damage: 300% of weapon damage.
    • Fire to restore CON. Can only be used on mechanical targets.

 

Fuser Stats

  • Penetration: 99
  • Critical Chance: 14%
  • Critical Damage: x2.2
  • Base Hit Chance: 85%

 

Fuser Weapon Penalties

NOTE: Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more.

  • Hit Chance: -10%
  • Critical Chance: -100%
  • Strike Rate: -100%
 

Fuser Notes & Trivia

  • Other notes, tips, and trivia.
  • Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification - check our Weapon Modding skill page to learn more about weapon modification.

 

 




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