Fusion Launcher |
|
---|---|
Ability | None |
Weapon Type | Rocket |
Weapon AP | 6 |
Damage | 179-267 |
Skill Requirement | 8 Weird Science |
Ammo Type | Rockets |
Ammo Capacity | 1 |
Range | 18 |
Weapon Stats | |
Base Hit Chance | 100% |
Crit. Damage | x3.1 |
Crit. Chance | 25% |
Penetration | 99 |
Failed Requirement Penalty | |
Hit Chance | -10% |
Critical Chance | -100% |
Strike Rate | -100% |
Fusion Launcher is a Science Weapon in Wasteland 3. Fusion Launcher requires 8 Weird Science skill, it is a Rocket, has 18 range, and 1 ammo capacity. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, apart from mods, some weapons also include its own unique ability.
This Weapon's projectiles carry a massive charge, and will continue to arc dangerously for some time after impact
Fusion Launcher Information
- Weapon Requirement: 8 Weird Science
- Weapon Type: Rocket
- Weapon Rarity: Unique
- Weapon AP: 6
- Damage: 179-267
- Ammo Type: Rockets
- Ammo Capacity: 1
- Range: 18
- Damage vs. Robots: +30%
- Damage vs. Vehicles: +30%
- Damage vs. Synths: +30%
- Damage vs. Humans: -30%
- Damage vs. Animals: -30%
- Damage vs. Mutants: -30%
Fusion Launcher Acquisition
- Can be found inside a chest at The Company Store at Scar Collector Mine
Fusion Launcher Weapon Ability
- None
Fusion Launcher Stats
- Penetration: 99
- Critical Chance: 25%
- Critical Damage: x3.1
- Base Hit Chance: 100%
Fusion Launcher Weapon Penalties
NOTE: Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more.
- Hit Chance: -10%
- Critical Chance: -100%
- Strike Rate: -100%
Fusion Launcher Notes & Trivia
- Other notes, tips, and trivia.
- Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification - check our Weapon Modding skill page to learn more about weapon modification.