Machine Shop Helmet is a Head Armor in Wasteland 3. Machine Shop Helmet that grants +2 Armor and +1 Mechanics part of the Machine Shop Set. Each armor's stats and/or effects can be changed or upgraded by slotting Armor Mods.
The radio headphones provide clear communication in a firefight or a pit crew.
Machine Shop Helmet Effects:
Machine Shop Helmet Acquisition
- Can be found at Ranger HQ, inside an armor crate near to the MacTavish's Shop.
Machine Shop Helmet Armor Penalties
NOTE: Each Armor requires a certain level of Strength in order for the character to be able to equipped it. This doesn't mean that you can't equip armor that don't meet your Strength level, you can, however, still equip armor at the result of armor penalties when it is used in combat. So for example, if you equip a Savage Armor that requires a 5 Strength, but you're only 4, you can still use it but you'll be penalized with negative effects such as a less speed to move, Actions Points, and more.
Machine Shop Helmet Notes & Trivia
- Other notes, tips, and trivia.
- Armor can be modified by placing Armor Mods to it. There is a variety of Armor mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to an Armor, however, you can replace it, but the previously slotted Armor mod will be lost. So make sure to decide properly when it comes to Armor modification - check our Armor Modding skill page to learn more about Armor modification.
|Wasteland 3 Head armor|
Army Rifle ♦ Atom Smasher ♦ Atomizer ♦ Battle Rifle ♦ Black ♦ Crossboom ♦ Daisy's Rifle ♦ Enforcer ♦ Greaser ♦ Gutter Snake ♦ Hailstorm ♦ Hoons' Prized Rifle ♦ Ion Beamer ♦ Jack ♦ Kalash 97 ♦ Lancer ♦ Lead Sprayer ♦ M1989A1 ♦ MAC 17 ♦ Meat Maker ♦ Nailer ♦ Photon Churner ♦ Polar Vortex ♦ Pulse Gun ♦ Pulse Rifle ♦ Ripper ♦ Rust Bucket ♦ Satyr Compact ♦ Skorpion ♦ Socom Assault Rifle ♦ Swat Rifle ♦ The Convincer ♦ Tommy Gun ♦ Uzi ♦ Waste Rifle ♦ Winter Warrior