Marshal Kwon |
|
---|---|
![]() |
|
Top Skills | |
Automatic Weapons | ![]() ![]() ![]() ![]() ![]() |
Kiss Ass | ![]() ![]() ![]() |
Sneaky Shit | ![]() ![]() ![]() ![]() |
Starting Stats | |
CON | 94 |
Coordination | ![]() ![]() ![]() ![]() |
Luck | ![]() ![]() |
Awareness | ![]() ![]() ![]() ![]() |
Strength | ![]() ![]() ![]() ![]() |
Speed | ![]() ![]() ![]() |
Intelligence | ![]() ![]() |
Charisma | ![]() ![]() ![]() ![]() |
Quirk | No Quirk |
Background | Peacekeeper |
Marshal Kwon is a Companion in Wasteland 3. Companions are special pre-made NPCs who can joins the player's squad and helps them throughout the game. Companions aid the player in and out of battle and are unique from one another, each specializing in various fields, and has its own strengths and weaknesses. Companions can be encountered through game progression and can be recruited by meeting certain conditions or choices made.
Marshal Kwon Information
- Level 4 Lawkeeper
- Quirk: No Quirk
- Background: Peacekeeper
- Affiliation: Patriarch's Marshals
How to Recruit Marshal Kwon
- Marshal Kwon He is the first companion that can join your group, and will automatically ask to join you once you have made your home base setup in Ranger HQ.
Marshal Kwon Related Quests
- ??
- ??
Marshal Kwon Starting Gear
- Starting Armor
- Starting Weapon
Marshal Kwon Starting Stats
NOTE: Companions also level up which grants them extra CON (Constitution) and Skill Points to spend on upgrading their Skills. At later levels, they'll also gain additional Attribute Points to upgrade their Attributes. To upgrade your Skills, use [K], or left-click on the inventory button, then go to the Skills tab.
- Skills
- Automatic Weapons Lvl. 5
- Kiss Ass Lvl. 3
- Sneaky Shit Lvl. 4
- Attributes
- 106 CON
- Lvl. 4 Coordination
- Lvl. 2 Luck
- Lvl. 4 Awareness
- Lvl. 4 Strength
- Lvl. 3 Speed
- Lvl. 2 Intelligence
- Lvl. 4 Charisma
Marshal Kwon Notes & Trivia
- Your squad consists of up to a maximum of 6 active party members which includes a maximum of up to 4 or a minimum of 2 Companions, while the other 2 slots are reserved for Companions. Companions aren't officially Companions and are special NPCs that you'll meet along the way.
- Players can manage their party from the Escape menu (Manage Party) or at your base by talking to an NPC. Companions can be "Removed" from the active party and they'll be added to the "Reserve" list. Just remember, that if you choose to "Discharge" a Companions, you are permanently removing them from your party and that they'll be gone and cannot be recruited for the second time.