Marshals' Law

marshal's_law_weapon_wasteland_3_wiki_guide_172px
Ability
None
Weapon Type
Revolver
Weapon AP
3
Damage
115-140
Skill Requirement
6 Small Arms
Ammo Type
.38 Ammo
Ammo Capacity
6
Range
10.5

Weapon Stats

Base Hit Chance
75%
Crit. Damage
x2.7
Crit. Chance
25%
Penetration
12

Failed Requirement Penalty

Hit Chance
-10%
Critical Chance
-100%
Strike Rate
-100%

Marshals' Law is a Small Arms weapon in Wasteland 3Marshals' Law requires 6 Small Arms skill, it is a Revolver, has 10.5 range, and 6 ammo capacity. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, apart from mods, some weapons also include its own unique ability.

 

A customized classic semi-auto. It is an honor to bear this weapon in the service of the Rangers

 

Marshals' Law Information

  • Weapon Requirement: 6 Small Arms
  • Weapon Type: Revolver
  • Weapon Rarity: Unique
  • Weapon AP: 3
  • Damage: 115-140
  • Ammo Type: .38 Ammo
  • Ammo Capacity: 6
  • Range: 10.5
  • Purchase Price: ??
  • Selling Price: ??

 

Marshals' Law Acquisition

  • Can be purchased at the armory of the Ranger HQ

 

Marshals' Law Weapon Ability

  • None

 

Marshals' Law Stats

  • Penetration: 12
  • Critical Chance: 25%
  • Critical Damage: x2.7
  • Base Hit Chance: 75%

 

Marshals' Law Weapon Penalties

NOTE: Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more.

  • Hit Chance: -10%
  • Critical Chance: -100%
  • Strike Rate: -100%
 

Marshals' Law Notes & Trivia

  • Other notes, tips, and trivia.
  • Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification - check our Weapon Modding skill page to learn more about weapon modification.

 

 

Wasteland 3 Small Arms
Army Revolver  ♦  Assault Shotgun  ♦  Autovolver  ♦  Click 19  ♦  Coach Gun  ♦  Frostbite  ♦  Guardian  ♦  Hobo Shotgun  ♦  Jackhammer  ♦  Junk Pumper  ♦  K-Cannon  ♦  Laser Pistol  ♦  Laser Shotgun  ♦  Last call  ♦  Last Resort  ♦  Lever Action Repeater  ♦  Long Barrel Pump  ♦  Lucia's Revolver  ♦  M1911  ♦  Man Cannon  ♦  Nerve Driver  ♦  Neutralizer  ♦  Old Man Winter  ♦  Phase Blaster  ♦  Pulsar  ♦  Punk Buster  ♦  Rattler  ♦  Rotator  ♦  Shotgun Gauntlet  ♦  Skeet Hunter  ♦  Spaz-12  ♦  Street Cleaner  ♦  Striker  ♦  Tactical Shotgun  ♦  The Emancipator  ♦  The Retirer  ♦  Vic's Piece  ♦  VP91Z  ♦  Wasteland Hawk  ♦  Whiteout  ♦  Widow Maker



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