Pulsar

Pulsar
Ability Single Shot
Weapon Type Shotgun
Weapon AP 3
Damage 42-61 x2 (cone)
Skill Requirement Lvl. 7 Small Arms
Ammo Type Energy Cells
Ammo Capacity 10
Range 10.5
Weapon Stats
Base Hit Chance 80%
Crit. Damage X1.4
Crit. Chance 10%
Penetration 99
Failed Requirement Penalty
Hit Chance -10%
Critical Chance -100%
Strike Rate -100%

Pulsar is a Small Arms weapon in Wasteland 3Pulsar requires Lvl. 7 Small Arms skill, it is a Shotgun, has 10.5 range, and 10 ammo capacity. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, apart from mods, some weapons also include its own unique ability.

 

It holds and kicks like a shotgun, but it turns energy cells into blasts of superheated plasma.

 

Pulsar Information

  • Weapon Requirement: Lvl. 7 Small Arms
  • Weapon Type: Shotgun
  • Weapon Rarity: Common/Unique
  • Weapon AP: 3
  • Damage: 42-61 x2 (cone)
  • Ammo Type: Energy Cells
  • Ammo Capacity: 10
  • Range: 10.5
  • Purchase Price: ??
  • Selling Price: ??

 

Pulsar Acquisition

  • Can be Looted from northern Scorpitron (world map encounter).
     

 

Pulsar Weapon Ability

  • Single Shot
    • They'll never see it coming. An extremely quick attack that only costs 1 AP, but has -60% Hit Chance. Damage 100% of weapon damage

 

Pulsar Stats

  • Penetration: 99
  • Critical Chance: 10%
  • Critical Damage: X1.4
  • Base Hit Chance: 80%

 

Pulsar Weapon Penalties

NOTE: Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more.

  • Hit Chance: -10%
  • Critical Chance: -100%
  • Strike Rate: -100%
 

Pulsar Notes & Trivia

  • Other notes, tips, and trivia.
  • Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification - check our Weapon Modding skill page to learn more about weapon modification.

 

 

Wasteland 3 Small Arms
Army Revolver  ♦  Assault Shotgun  ♦  Autovolver  ♦  Click 19  ♦  Coach Gun  ♦  Frostbite  ♦  Guardian  ♦  Hobo Shotgun  ♦  Jackhammer  ♦  Junk Pumper  ♦  K-Cannon  ♦  Laser Pistol  ♦  Laser Shotgun  ♦  Last call  ♦  Last Resort  ♦  Lever Action Repeater  ♦  Long Barrel Pump  ♦  Lucia's Revolver  ♦  M1911  ♦  Man Cannon  ♦  Marshals' Law  ♦  Nerve Driver  ♦  Neutralizer  ♦  Old Man Winter  ♦  Phase Blaster  ♦  Punk Buster  ♦  Rattler  ♦  Rotator  ♦  Shotgun Gauntlet  ♦  Skeet Hunter  ♦  Spaz-12  ♦  Street Cleaner  ♦  Striker  ♦  Tactical Shotgun  ♦  The Emancipator  ♦  The Retirer  ♦  Vic's Piece  ♦  VP91Z  ♦  Wasteland Hawk  ♦  Whiteout  ♦  Widow Maker

 




Tired of anon posting? Register!
Load more
⇈ ⇈