Sneaky **** |
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Skill Type | General Skill |
Skill Perk/s | Second Chance at level 4 Close Call at level 7 Lights Out at level 10 |
Skill Bonuses | |
Perception +1 to +10 Initiative +4% to +40% Detection Time 0.3 Seconds to 3 Seconds Detection Attack Damage 0.3% seconds to 3.0% seconds Disarm Alarms (Difficulty 1) to (Difficulty 10 or less) |
Sneaky **** is a General Skill in Wasteland 3. Skills determine the character's active and passive actions in both combat, exploration, and interactions. All Skills have his Special Effects bonuses and perks.
Sneaky **** Description
- Makes it easier to disarm alarms, evade detection, spot hidden objects, and damage unaware enemies.
Sneaky **** Skill Perks
- Second Chance at level 4
- Close Call at level 7
- Lights Out at level 10
Sneaky **** Skill Bonuses
- Perception +1 to +10
- Initiative +4% to +40%
- Detection Time 0.3 Seconds to 3 Seconds
- Detection Attack Damage 0.3% seconds to 3.0% seconds
- Disarm Alarms (Difficulty 1) to (Difficulty 10 or less)
Level |
Effect |
Total |
Perks |
---|---|---|---|
1 | Perception +1 Initiative +4% Detection Time +0.3 Seconds Detection Attack Damage +10% Disarm Alarms (Difficulty +1) |
Perception +1 Initiative +4% Detection Time 0.3 Seconds Detection Attack Damage +10% Disarm Alarms (Difficulty 1) |
None |
2 | Perception +1 Initiative +4% Detection Time +0.3 Seconds Detection Attack Damage +10% Disarm Alarms (Difficulty +1) |
Perception +2 Initiative +8% Detection Time 0.6 Seconds Detection Attack Damage +20% Disarm Alarms (Difficulty 2 or less) |
None |
3 | Perception +1 Initiative +4% Detection Time +0.3 Seconds Detection Attack Damage +10% Disarm Alarms (Difficulty +1) |
Perception +3 Initiative +12% Detection Time 0.9 Seconds Detection Attack Damage +30% Disarm Alarms (Difficulty 3 or less) |
None |
4 | Perception +1 Initiative +4% Detection Time +0.3 Seconds Detection Attack Damage +10% Disarm Alarms (Difficulty +1) |
Perception +4 Initiative +16% Detection Time 1.2 Seconds Detection Attack Damage +40% Disarm Alarms (Difficulty 4 or less) |
Second Chance |
5 | Perception +1 Initiative +4% Detection Time +0.3 Seconds Detection Attack Damage +10% Disarm Alarms (Difficulty +1) |
Perception +5 Initiative +20% Detection Time 1.5 Seconds Detection Attack Damage +50% Disarm Alarms (Difficulty 5 or less) |
None |
6 | Perception +1 Initiative +4% Detection Time +0.3 Seconds Detection Attack Damage +10% Disarm Alarms (Difficulty +1) |
Perception +6 Initiative +24% Detection Time 1.8 Seconds Detection Attack Damage +60% Disarm Alarms (Difficulty 6 or less) |
None |
7 | Perception +1 Initiative +4% Detection Time +0.3 Seconds Detection Attack Damage +10% Disarm Alarms (Difficulty +1) |
Perception +7 Initiative +28% Detection Time 2.1 Seconds Detection Attack Damage +70% Disarm Alarms (Difficulty 7 or less) |
Close Call |
8 | Perception +1 Initiative +4% Detection Time +0.3 Seconds Detection Attack Damage +10% Disarm Alarms (Difficulty +1) |
Perception +8 Initiative +32% Detection Time 2.4 Seconds Detection Attack Damage +80% Disarm Alarms (Difficulty 8 or less) |
None |
9 | Perception +1 Initiative +4% Detection Time +0.3 Seconds Detection Attack Damage +10% Disarm Alarms (Difficulty +1) |
Perception +9 Initiative +36% Detection Time 2.7 Seconds Detection Attack Damage +90% Disarm Alarms (Difficulty 9 or less) |
None |
10 | Perception +1 Initiative +4% Detection Time +0.3 Seconds Detection Attack Damage +10% Disarm Alarms (Difficulty +1) |
Perception +10 Initiative +40% Detection Time 3 Seconds Detection Attack Damage +100% Disarm Alarms (Difficulty 10 or less) |
Lights Out |
Sneaky **** Upgrade Cost
- You can level up yours skills by spending Skills points.
Level |
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
Level 9 |
Level 10 |
---|---|---|---|---|---|---|---|---|---|---|
Cost | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 6 |
Total Cost | 1 | 2 | 3 | 5 | 7 | 10 | 13 | 17 | 22 | 28 |
Sneaky **** Notes & Tips
- ??
- Other notes, tips, and trivia go here.
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