Sneaky Shit

Sneaky Shit
Skill Type General Skill
Skill Perk/s Second Chance at level 4
Close Call at level 7
Lights Out at level 10
Skill Bonuses
Reception +1 to +10
Initiative +4% to +40%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage 0.3% seconds to 3.0% seconds
Disarm Alarms (Difficulty 1 or less) to (Difficulty 10 or less)

Sneaky Shit is a General Skill in Wasteland 3.  Skills determine the character's active and passive actions in both combat, exploration, and interactions. All Skills have his Special Effects bonuses and perks.  

 

Sneaky Shit Description

  • Makes it easier to disarm alarms, evade detection, spot hidden objects, and damage unaware enemies.

 

Sneaky Shit Skill Perks

 

Sneaky Shit Skill Bonuses

  • Reception +1 to +10
  • Initiative +4% to +40%
  • Detection Time 0.3 Seconds to 3 Seconds
  • Detection Attack Damage 0.3% seconds to 3.0% seconds
  • Disarm Alarms (Difficulty 1 or less) to (Difficulty 10 or less)

 

Level
Effect
Total
Perks
1 Reception +1
Initiative +4%
Detection Time 0.3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
Reception +1
Initiative +4%
Detection Time 0.3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
None
2 Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
Reception +2
Initiative +8%
Detection Time 0.6 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
None
3 Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
Reception +3
Initiative +12%
Detection Time 0.9 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
None
4 Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
Second Chance
5 Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
None
6 Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
None
7 Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
Close Call
8 Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
None
9 Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
None
10 Reception +1
Initiative +4%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage +10%
Disarm Alarms (Difficulty 1 or less)
Reception +10
Initiative +40%
Detection Time 3 Seconds
Detection Attack Damage +100%
Disarm Alarms (Difficulty 10 or less)
Lights Out

 

Sneaky Shit Upgrade Cost

  • You can level up yours skills by spending Skills points.

 

Level
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Cost  1 1 1 2 2 3 3 4 5 6
Total Cost 1 2 3 5 7 10 13 17 22 28

 

Sneaky Shit Notes & Tips

  • ??
  • Other notes, tips, and trivia go here.

 

 

Wasteland 3 Skills
Animal Whisperer  ♦  Armor Modding  ♦  Automatic Weapons  ♦  Barter  ♦  Big Guns  ♦  Brawling  ♦  Explosives  ♦  First Aid  ♦  Hard Ass  ♦  Kiss Ass  ♦  Leadership  ♦  Lockpicking  ♦  Mechanics  ♦  Melee Combat  ♦  Nerd Stuff  ♦  Small Arms  ♦  Sniper Rifles  ♦  Survival  ♦  Toaster Repair  ♦  Weapon Modding  ♦  Weird Science

 




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