Ability None
Weapon Type Flamethrower
Weapon AP 4
Damage 10-13
Skill Requirement 5 Big Guns
Ammo Type Flamethrower Fuel
Ammo Capacity 12
Range 12
Weapon Stats
Base Hit Chance 75%
Crit. Damage x2.6
Crit. Chance 25%
Penetration 99
Failed Requirement Penalty
Hit Chance -10%
Critical Chance -100%
Strike Rate -100%

Spitfire is a Big Gun weapon in Wasteland 3Spitfire requires 5 Big Guns skill, it is a Flamethrower, has 12 range, and 12 ammo capacity. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, apart from mods, some weapons also include its own unique ability.


More of a flame 'rifle' than a thrower, it uses individual gobs of flame to melt foes down


Spitfire Information

  • Weapon Requirement: 5 Big Guns
  • Weapon Type: Flamethrower
  • Weapon Rarity: Unique
  • Weapon AP: 4
  • Damage: 10-13
  • Ammo Type: Flamethrower Fuel
  • Ammo Capacity: 12
  • Range: 12
  • Damage vs. Humans: +30%
  • Damage vs. Animals: +30%
  • Damage vs. Mutants: +30%
  • Damage vs. Robots: -30%
  • Damage vs. Vehicles: -30%
  • Damage vs. Synths: -30%


Spitfire Acquisition

  • Can be found inside a safe located on the north-east area of the Gett Family Homestead


Spitfire Weapon Ability

  • None


Spitfire Stats

  • Penetration: 99
  • Critical Chance: 25%
  • Critical Damage: x2.6
  • Base Hit Chance: 75%


Spitfire Weapon Penalties

NOTE: Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more.

  • Hit Chance: -10%
  • Critical Chance: -100%
  • Strike Rate: -100%

Spitfire Notes & Trivia

  • Other notes, tips, and trivia.
  • Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification - check our Weapon Modding skill page to learn more about weapon modification.



Wasteland 3 Big Guns
Argon Lance  ♦  Army Flamethrower  ♦  Army MG  ♦  Bren  ♦  Bunker Buster  ♦  Death Sifter  ♦  Flamesaw Cannon  ♦  Flamesprayer  ♦  Flammenwerfer  ♦  Graviton Shredder  ♦  Incinerator  ♦  Light Squad Weapon  ♦  Lightning Staff  ♦  Minigun  ♦  Nidhogg  ♦  Nitro Thrower  ♦  Purifier  ♦  Roasty Toasty  ♦  Scourer  ♦  Tesla Arc Projector  ♦  The Coming Storm  ♦  War Pig

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    • Anonymous

      Adding range and crit to this with a pyro focused build. Dont look down on the small dmg numbers. It decimates and crits. (Dont double up fire mods,they dont stack aka 60%)
      Pyromaniac + Disciple of Metal is a 50%dmg boost not shown in the math

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