Ability N/A
Weapon Type Rocket Launcher
Weapon AP 6
Damage 85-127
Skill Requirement Lvl. 6 Explosives
Ammo Type Rocket
Ammo Capacity 1
Range 21
Weapon Stats
Base Hit Chance 100%
Crit. Damage X2
Crit. Chance 10%
Penetration 6
Failed Requirement Penalty
Critical Chance -100%
Strike Rate -100%

Stinger is an Explosive weapon in Wasteland 3Stinger requires Lvl. 6 Explosives skill, it is a Rocket Launcher, has 21 range, and 1 ammo capacity. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, apart from mods, some weapons also include its own unique ability.


Powerful enough to destroy armored aircrafts. Good luck, human targets.


Stinger Information

  • Weapon Requirement: Lvl. 6 Explosives
  • Weapon Type: Rocket Launcher
  • Weapon Rarity: Common
  • Weapon AP: 6
  • Damage: 85-127
  • Ammo Type: Rocket
  • Ammo Capacity: 1
  • Range: 21
  • Purchase Price: ??
  • Selling Price: ??


Stinger Acquisition

  • Dropped by: ??
  • Dropped at: ??
  • Purchased from: ??


Stinger Weapon Ability

  • N/A
    • Description


Stinger Stats

  • Penetration: 6
  • Critical Chance: 10%
  • Critical Damage: X2
  • Base Hit Chance: 100%


Stinger Weapon Penalties

NOTE: Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more.

  • Hit Chance: -10%
  • Critical Chance: -100%
  • Strike Rate: -100%

Stinger Notes & Trivia

  • Other notes, tips, and trivia.
  • Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification - check our Weapon Modding skill page to learn more about weapon modification.



Wasteland 3 Explosive Weapons
Javelin  ♦  Law  ♦  Mangler  ♦  Nooka Zuka  ♦  Nox Rocket  ♦  Polar Express  ♦  RPG-7  ♦  Sabot Rocket


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