The Emancipator

Ability n/a
Weapon Type Auto Shotgun
Weapon AP 3
Damage 33-49
Skill Requirement Lvl. 4 Small Arms
Ammo Type Shotgun Shells
Ammo Capacity 6
Range 12
Weapon Stats
Base Hit Chance 95%
Crit. Damage x2.1
Crit. Chance 8%
Penetration 7
Failed Requirement Penalty
Hit Chance -10%
Critical Chance -100%
Strike Rate -100%

The Emancipator is a Small Arms weapon in Wasteland 3The Emancipator requires Lvl. 4 Small Arms skill, it is an Auto Shotgun, has 12 range, and 6 ammo capacity. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, apart from mods, some weapons also include its own unique ability.


Some madman adapted a shotgun into a pisto format. It delivers the stopping power, but hang on tight!


The Emancipator Information

  • Weapon Requirement: Lvl. 4 Small Arms
  • Weapon Type: Auto Shotgun
  • Weapon Rarity: Unique
  • Weapon AP: 3
  • Damage: 33-49
  • Ammo Type: Shotgun Shells
  • Ammo Capacity: 6
  • Range: 12
  • Purchase Price: $396 (Barter Bonus -2%)
  • Selling Price: ??


The Emancipator Acquisition


The Emancipator Weapon Ability

  • This weapon does not have an ability.


The Emancipator Stats

  • Penetration: 7
  • Critical Chance: 8%
  • Critical Damage: x2.1
  • Base Hit Chance: 95%


The Emancipator Weapon Penalties

NOTE: Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more.

  • Hit Chance: -10%
  • Critical Chance: -100%
  • Strike Rate: -100%

The Emancipator Notes & Trivia

  • Other notes, tips, and trivia.
  • Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification - check our Weapon Modding skill page to learn more about weapon modification.



Wasteland 3 Small Arms
Army Revolver  ♦  Assault Shotgun  ♦  Autovolver  ♦  Click 19  ♦  Coach Gun  ♦  Frostbite  ♦  Guardian  ♦  Hobo Shotgun  ♦  Jackhammer  ♦  Junk Pumper  ♦  K-Cannon  ♦  Laser Pistol  ♦  Laser Shotgun  ♦  Last call  ♦  Last Resort  ♦  Lever Action Repeater  ♦  Long Barrel Pump  ♦  Lucia's Revolver  ♦  M1911  ♦  Man Cannon  ♦  Marshals' Law  ♦  Nerve Driver  ♦  Neutralizer  ♦  Old Man Winter  ♦  Phase Blaster  ♦  Pulsar  ♦  Punk Buster  ♦  Rattler  ♦  Rotator  ♦  Shotgun Gauntlet  ♦  Skeet Hunter  ♦  Spaz-12  ♦  Street Cleaner  ♦  Striker  ♦  Tactical Shotgun  ♦  The Retirer  ♦  Vic's Piece  ♦  VP91Z  ♦  Wasteland Hawk  ♦  Whiteout  ♦  Widow Maker

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