Explosives (Weapon) is a weapon category in Wasteland 3. Explosives consist of various Rocket Launchers. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, you can check our Weapon Modding page to learn more about the skill that can help in weapon modification, apart from mods, some weapons also include its own unique ability. Explosives are found as either common or uncommon types that can be obtained through looting chests or crates, dropped by hostile characters, acquired as a reward, and purchased from Merchants. This page will indicate a list of all the Explosives in Wasteland 3, and it will also include its description, values, and information on how to obtain it and where to find it.
Weapon Requirements
Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more. All Rocket Launchers require a certain skill level of Explosives.
Weapon Modifications
Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification.
Wasteland 3 Explosives
Name |
Skill Requirement |
Weapon Ability |
AP |
Damage |
Capacity |
Range |
Law |
Lvl. 4 Explosives | none | 6 | 56-89 | 1 | 21 |
Mangler |
Lvl. 1 Explosives | none | 6 | 31-47 | 1 | 21 |
Polar Express |
Lvl. 1 Explosives | none | 6 | 36-59 | 1 | 21 |
RPG-7 |
Lvl. 3 Explosives | none | 6 | 46-69 | 1 | 21 |
Sabot Rocket |
Lvl. 5 Explosives | none | 6 | 85-127 | 1 | 21 |
Nox Rocket |
Lvl. 7 Explosives | none | ||||
Stinger |
Lvl. 6 Explosives | none | 6 | 85-127 | 1 | 21 |
Javelin |
Lvl. 7 Explosives | none | 6 | 117-176 | 1 | 21 |
Nooka Zuka |
Lvl. 10 Explosives | none | 4 | 375-564 | 1 | 21 |
- Anonymous
These do not have a STR req but instead have a -0.5 movement speed.
You are also missing
Javelin - lvl 7 Explosives
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