Perks in Wasteland 3 are used to unlock powerful abilities and extra passive bonuses for the player and companions. Once the character reaches Lvl. 4, both the player and his/her companions will be able to earn a Perk Point every other level. It is also important to take note that some perks require you to first reach a specified rank of the associated skill before it becomes available. This page covers a list of all the Perks in the game where you can view a gallery, as well as a table indicating the bonuses and other values of each perk.
Unlocking Perks
In order for most of the perks to be available to unlock, players must first reach a specific rank or level of the associated Skill. So for example, in order for the Reckless perk to be available, players must increase their rank to Level 6 of the Automatic Weapons skill that can be found under the Combat Skills category. And once it is available, you'll need to spend Perk Points for your character to unlock or learn it.
Managing Perk Points
All perks only require 1 perk point each to be unlocked, but some perks require you to reach a certain Skill level. You also have the freedom to unlock whichever perk you want and it does not follow a tree system. For example, if you want to unlock the Gopher Hunter perk, you don't need to unlock the Puncturing Shot perk first, you can unlock it as long as you meet the certain Skill level.
Wasteland 3 Perks
Non-Skill Perks
Deep Pockets
If anyone asks where you stow all your stuff, maybe it's better if you don't tell them.
Hardened
You eat bullets for breakfast.
Healthy
Take care of your body and your body will take care of you.
Quick Reflexes
Sometimes you feel like you can almost see things before they happen.
Weathered
After a few bumps and bruises, you stop feelin' the pain so much.
Cyborg Tech
You have taken the first step on your transhuman journey. Who needs that weak human flesh, anyway?
Investigative Eye
V.I.C.I Found herself searching the ruins behind the Machine Commune. She helped you become a bit more perceptive of the world around you
Automatic Weapons Perks
Puncturing Shot
Sometimes they're nice enough to line up for you. Find a soft spot on the one in front.
Gopher Hunter
Little Gophers like to stay in their holes, but that just makes it easier for you to take 'em down.
Spray 'N' Pray
Some say they prefer quality over quantity. But those people usually reconsider their tactics when they're trying to outrun a downpour of lead.
Reckless
Cover. What's it good for? Bring 'em on!
Double Tap
The first hit just opens them up for the real kill shot.
Stormer
Combat is all about momentum. Keep pushing forward and you'll punch right through.
Melee Combat Perks
Bleeding Strike
You know which blood vessels run close to the skin. Open your enemy up - now time is on your side.
Stunning Blow
If you knock the wind out of a guy, it doesn't matter what kind of fancy gun he's packin'.
Striking Distance
Not having a gun just means you don't have anything extra weighing you down.
Bloodsport
It's like tee-ball, but with more skull fragments.
Hack 'N' Slash
You couldn't stop yourself if you wanted to.
Pursuit
With a blade, you're going to have to move fast and exploit every possible opening.
Big Guns Perks
Move Up!
Establish the best opening position, and you'll come out alive.
Suppressing Fire
Keep their heads down, and give your buddies a chance to move in.
Terrorizer
Remember that kid who always tried to fry bugs with a magnifying glass? Yeah, that was you.
Pressure Cooker
They wanted to hide inside their vehicle. It's only fair you give 'em a hot box.
Steady Shot
If you hunker down, even a heavy MG can be tamed.
Wide Spread
More gain, more pain.
Brawling Perks
Shaolin Surprise
Surprise! I can flatten your organs!
Extreme Combo
Don't stop just because you heard a few bones snapping.
Deadly Combo
Get in the flow, keep going, and don't give them a chance to hit back.
Small Arms Perks
Shredder Shot
If you see an unprotected spot, put a hole in it. Make 'em pick between fighting and stopping all the blood.
Opportunist
You're always looking for an opening, and handguns are pretty good at making them.
Trick Shot
A lot of these guys wouldn't know what to do if you took away their weapon.
Clear Cover
Doesn't it just piss you off when they drag out a combat by hiding behind cover?
Draw!
In a firefight, every second matters. Hit 'em before they know what happened.
Devastation
Pack them all together, then unleash the thunder.
Sniper Rifles Perks
Mark Target
In addition to the tactical value, marking an enemy for your squad to focus fire on is good, mean fun.
Masterful Precision
You are a surgeon, and your sniper rifle is your instrument.
Concentration
Stop. Become about just one action. Wait for your moment, and make it count.
Animal Whisperer Perks
Animal Training
Right or wrong, you have an uncommon talent for teaching animals to murder.
Spirit Animal
A beast ally brings something primal and pure in you.
Vengeful Bond
It's not wise to threaten a mama bear's cubs.
Barter Perks
Penny Pincher
It's all on sale! You buy in bulk to get the best deals on the essentials
Antiques Appraiser
Naturally, an item is worth a lot more in its original packaging...
Nerd Stuff Perks
Targeting Override
Override side effect: all bleeps are permanently replaced with bloops.
Electric Leakage
This may void the warranty on your robot's power supply.
Overclock
Crank that x86 clock up to 66 MHz and then LOOK OUT!
Explosives Perks
Duck and Cover
There's a famous two-step defense against oncoming fireballs, and no one actually does it.
Bomb Recovery
If you know what you're doing, an enemy ordinance is just another tool.
Minesweeper
Petite feet. They can laugh all they want, you've still got all your toes.
Mortar Blast
Sonofab*tch likes to dodge around the battlefield, huh? Dodge this.
High Impact
It's fun to have a weapon that can make the enemy disappear entirely.
Blast Radius
Maximizing blast radii is all about math and optimizing detonations. But to regular people, it's just 'filling the room with more kaboom'.
First Aid Perks
Emergency Response
You'd do anything for the team. If one of them goes down, you leap into action.
Overhealing
Patch 'em up and give 'em a little something for the road.
Physical Therapy
You have to do more than get them back up - you've got to give them a fighting chance.
Leadership Perks
Rally
It's like a pep talk, but you grimace and clench your fist.
Demoralize
Even the toughest tough guys can be sensitive about their appearance.
Mechanics Perks
Structural Weakness
If you can put 'em together, you can take 'em apart.
Handy
You know how to get the most out of your tools.
Reinforced Plating
Adapting hardware for combat is true wasteland tradition.
Survival Perks
Big Game Hunter
Tip: this also works on small, defenseless animals.
Explorer's Instinct
Once you've spent enough time in the wild, you start to get a sense of where dumb city folk stash their valuables.
Toaster Repair Perks
Toaster Expert
Putting a toaster back together is like putting a piece of the pre-war world back together.
Breakfast Bandit
You never let a morning meal go to waste.
Heating Element
Toasters have taught you a lot about thermodynamics.
Weapon Modding Perks
Scrounger's Touch
You never know what you're going to find when you take a weapon apart.
Powder Pack
Weapon experts just know what to look for when they find a gun.
Expert Disassembler
Strip it down to the screws, and then keep those, because even screws are valuable.
Weird Science Perks
Overcharge
Anyone can try to send more juice through their energy weapon. But if they don't know what they're doing, they'll probably just end up with plasma burns.
Microwave Research
After sticking a lot of silverware in a lot of microwaves, you've figured out how to weaponize the excitement of matter - and you've ruined all your silverware.
Conductive Beams
It feels good to melt people with solid scientific principles.
Sneaky Sh*t Perks
Second Chance
Think you've been spotted? Freeze, hold your breath, and wait a beat.
Close Call
If the tripwire doesn't go off, it doesn't matter if you were very good or very lucky.
Lights Out
If you can get in close before they see you, it's over.
Armor Modding Perks
Special perks Perks/Ranger HQ perks
Biotech Serum
Megan Silver provided you something to put a little spring in your step
Game Master
Quarex's extensive knowledge of games has allowed him to pass some of his nerdly wisdom on to you.
Investigative Eye
V.I.C.I Found herself searching the ruins behind the Machine Commune. She helped you become a bit more perceptive of the world around you
Marshal Training
Frank Pappas has put you through the same training he gave to marshal recruits back in the day. You've become more effective at coordinating your team as a result.
Ranger Survivor
La Loca and Rook were appreciative for their rescue. They passed on some of their techniques to aid in survival and recovery they've learned in their long years as Rangers.
Tuned Up
Ralphy's been able to get your weapons working better than ever.
Vehicular Combat
Randy Gett's mechanical insight gave you some ideas about how you can best take out enemy vehicles.
Illustratio
Ave, Minerva, sapientiae dea! Da mihi sapientiam et clare dicere, da et mihi spes valida sit amet.
Eye of Tarjan
May the Eye of Tarjan look upon you with kindness.
Fortune Cookie
A well-fed warrior can survive any hardship.
Precognition
Flashes of the future keep you prepared.
Cyborg Tech
You can now equip Cyborg Mods
NAME |
Skill Category |
Requirement/s |
Bonuses |
Deep Pockets |
Non-Skill | 1 Perk Point |
+1 Quick Slots |
Hardened |
Non-Skill | 1 Perk Point |
+2 Armor |
Healthy |
Non-Skill | 1 Perk Point |
+35 CON |
Quick Reflexes |
Non-Skill | 1 Perk Point |
+5 Evasion |
Weathered |
Non-Skill | 1 Perk Point |
+10% Crit Resistance |
Puncturing Shot |
Automatic Weapons | 1 Perk Point |
Unlocks the Puncturing Shot ability. |
Gopher Hunter |
Automatic Weapons | 1 Perk Point |
Enemies have 25% less benefit from Cover when attacking them. |
Spray 'N' Pray |
Automatic Weapons | 1 Perk Point |
Unlocks the Spray 'N' Pray ability. |
Reckless |
Automatic Weapons | ?? Perk Point |
Gain +15% damage with SMGs while not in cover. |
Double Tap |
Automatic Weapons | 1 Perk Point |
If you attack a target twice in a row with an Assault Rifle, the second is always a crit. hit. |
Stormer |
Automatic Weapons | 1 Perk Point L8 Automatic Weapons |
If you move more than 5 spaces, your next SMG attack costs no AP (once per turn). |
Trigger Happy |
Automatic Weapons | 1 Perk Point L10 Automatic Weapons |
Killing an enemy with an Automatic Weapon gives +3 AP (once per turn). |
Bleeding Strike |
Melee Combat | 1 Perk Point L2 Melee Combat |
Unlocks the Bleeding Strike ability. |
Stunning Blow |
Melee Combat | 1 Perk Point L4 Melee Combat |
Unlocks the Stunning Blow ability. |
Striking Distance |
Melee Combat | 1 Perk Point L5 Melee Combat |
+0.5 Combat Speed when you have two melee weapons equipped. |
Bloodsport |
Melee Combat | 1 Perk Point L6 Melee Combat |
Attacks with Blunt Weapons critically hit Stunned and Blind enemies. |
Hack 'N' Slash |
Melee Combat | 1 Perk Point L7 Melee Combat |
Attacking the same target twice in a row with a Bladed Weapon executes a free bonus attack. |
Pursuit |
Melee Combat | ?? Perk Point L8 Melee Combat |
If you move more than 3 spaces, your next Bladed Weapon attack has +25% Critical Chance (+100% vs. Slowed targets). |
Shrug It Off |
Melee Combat | ?? Perk Point L10 Melee Combat |
While using a Blunt Weapon, gain +2 Armor for every enemy adjacent to you. |
Move Up! |
Big Guns | ?? Perk Point L2 Big Guns Skill |
Gain +0.5 Combat Speed on the first turn of combat while using Big Guns. |
Suppressing Fire |
Big Guns | ?? Perk Point L3 Big Guns Skill |
Unlocks the Suppressing Fire ability. |
Terrorizer |
Big Guns | ?? Perk Point L3 Big Guns Skill |
Flamethrower attacks Engulf targets, reducing their Hit Chance by -15%. |
Pressure Cooker |
Big Guns | ?? Perk Point L7 Big Guns Skill |
Unlocks the Pressure Cooker ability. |
Steady Shot |
Big Guns | ?? Perk Point L8 Big Guns Skill |
Gain +20% Evasion and +10% Hit Chance in Low Cover when using a Heavy Machine Gun. |
Wide Spread |
Big Guns | ?? Perk Point L10 Big Guns Skill |
Increases the firing arc of Heavy Machine Guns and Flamethrowers by +35%. |
Shaolin Surprise |
Brawling | 1 Perk Point L2 Brawling Skill |
Unlocks the Shaolin Surprise ability. |
Extreme Combo |
Brawling | 1 Perk Point L5 Brawling Skill |
Brawling combo maximum increased to 10x. |
Deadly Combo |
Brawling | 1 Perk Point L7 Brawling Skill |
Brawling combo Critical Chance increased by 2x. |
Flurry of Blows |
Brawling | 1 Perk Point L10 Brawling Skill |
Brawling attacks cost -1 AP. |
Shredder Shot |
Small Arms | 1 Perk Point L2 Small Arms |
Unlocks the Shredder Shot ability. |
Opportunist |
Small Arms | 1 Perk Point L3 Small Arms |
Your Strike Meter charges a 5% bonus with each successful handgun attack. |
Trick Shot |
Small Arms | 1 Perk Point L5 Small Arms |
Unlocks the Trick Shot ability. |
Clear Cover |
Small Arms | 1 Perk Point L6 Small Arms |
Shotguns do +100% Damage vs. Cover. |
Draw! |
Small Arms | 1 Perk Point L7 Small Arms |
Your first attack after reloading an empty weapon costs no AP. |
Devastation |
Small Arms | 1 Perk Point L8 Small Arms |
Shotgun attacks gain +25% Damage for each enemy hit by the same shot. |
Counter-Offensive |
Small Arms | 1 Perk Point L10 Small Arms |
Attacking a melee enemy on the turn after they hit you deals +50% damage. |
Mark Target |
Sniper Rifles | 1 Perk Point L2 Sniper Rifles |
Unlocks the Mark Target ability. |
Masterful Precision |
Sniper Rifles | 1 Perk Point L5 Sniper Rifles |
Precision Strikes with Sniper Rifles have significantly higher chances of inflicting critical effects. |
Concentration |
Sniper Rifles | 1 Perk Point L7 Sniper Rifles |
Gain +10% Hit Chance when using a Sniper Rifle if you don't move for 1 turn. |
Chain Ambush |
Sniper Rifles | 1 Perk Point L10 Sniper Rifles |
Ambush targets with Sniper Rifles that kill your target don't end the ambush. |
Animal Training |
Animal Whisperer | 1 Perk Point L2 Animal Whisperer |
Animal Companions gain bonus CON and damage. |
Spirit Animal |
Animal Whisperer | 1 Perk Point L5 Animal Whisperer |
Animal Companions provide you with better passive bonuses. |
Vengeful Bond |
Animal Whisperer | 1 Perk Point L7 Animal Whisperer |
If your Animal Companion drops to 25% CON, gain +50% Critical Chance and +2 AP. |
Penny Pincher |
Barter | 1 Perk Point L3 Barter Skill |
Buying multiple items instead of just one provides a 20% discount. |
Antiques Appraiser |
Barter | 1 Perk Point L7 Barter Skill |
Junk items have a 5% chance of being sold for 50x their value. |
Targeting Override |
Nerd Stuff | 1 Perk Point L3 Nerd Stuff |
Robots you hack will now be attacked by other enemies. |
Electric Leakage |
Nerd Stuff | 1 Perk Point L5 Nerd Stuff |
Hacked robots emit an electric burst every turn, dealing Energy Damage to enemies nearby. |
Overclock |
Nerd Stuff | 1 Perk Point L7 Nerd Stuff |
Hacked robots gain +2 AP. |
Duck and Cover |
Explosives | 1 Perk Point L2 Explosives |
Fire & Explosive Resistance +20%. |
Bomb Recovery |
Explosives | 1 Perk Point L3 Explosives |
33% chance to drop a grenade after disarming land mines. |
Minesweeper |
Explosives | 1 Perk Point L4 Explosives |
You no longer set off land mines when stepping on them. |
Mortar Blast |
Explosives | 1 Perk Point L5 Explosives |
Unlocks the Mortar Blast ability. |
High Impact |
Explosives | 1 Perk Point L7 Explosives |
Targets directly hit by rockets or grenades are automatically Critically hit. |
Blast Radius |
Explosives | 1 Perk Point L10 Explosives |
Radius of grenades and other AoE abilities increased by +40% |
Emergency Response |
First Aid | 1 Perk Point L1 First Aid |
When an ally is Downed in battle, gain +1.0 Combat Speed for 2 turns. |
Overhealing |
First Aid | 1 Perk Point L5 First Aid |
Using healing items also boosts the target's max CON by +25% for 3 turns. |
Physical Therapy |
First Aid | 1 Perk Point L7 First Aid |
Reviving allies has a chance of buffing them (+6% per First Aid level). |
Hypocritic Oath |
First Aid | 1 Perk Point L10 First Aid |
Gain +50% damage for 2 turns after reviving a downed ally. |
Rally |
Leadership | 1 Perk Point L3 Leadership |
Unlocks the Rally ability. |
Demoralize |
Leadership | 1 Perk Point L5 Leadership |
Unlocks the Demoralize ability. |
Structural Weakness |
Mechanics | 1 Perk Point L3 Mechanics |
+20% Bonus Damage to Robots and Vehicles. |
Handy |
Mechanics | 1 Perk Point L4 Mechanics |
Deployables gain +25% CON and deal +25% damage. |
Reinforced Plating |
Mechanics | 1 Perk Point L5 Mechanics |
Repairing vehicles and robots also boosts the target's max CON by +25% for 3 turns. |
Fortify |
Mechanics | 1 Perk Point L7 Mechanics |
Repairing friendly vehicles, robots, and deployables grants +5 Armor for 3 turns. |
Big Game Hunter |
Survival | 1 Perk Point L6 Survival |
+20% Bonus damage to Animals and Mutants. |
Explorer's Instinct |
Survival | 1 Perk Point L10 Survival |
Instantly reveals the entire World Map and all discoverable locations. |
Toaster Expert |
Toaster Repair | 1 Perk Point L3 Toaster Repair |
Fixing Broken Toasters now yields bonus loot. |
Breakfast Bandit |
Toaster Repair | 1 Perk Point L5 Toaster Repair |
Fixing Broken Toasters now yields Toast. |
Heating Element |
Toaster Repair | 1 Perk Point L7 Toaster Repair |
+25.0% Fire Damage Bonus |
Toasty |
Toaster Repair | 1 Perk Point L10 Toaster Repair |
Killing an enemy causes your next attack to inflict Burning. |
Scrounger's Touch |
Weapon Modding | 1 Perk Point L2 Weapon Modding |
Field stripping now has a chance of providing Weapon Mods. |
Powder Pack |
Weapon Modding | 1 Perk Point L5 Weapon Modding |
Your entire party finds +25% bonus ammo when looting, at a minimum of +1. |
Expert Disassembler |
Weapon Modding | 1 Perk Point L7 Weapon Modding |
Field stripping weapons yields +30% more scrap. |
Overcharge |
Weird Science | 1 Perk Point L3 Weird Science |
Unlocks the Overcharge ability. |
Microwave Research |
Weird Science | 1 Perk Point L6 Weird Science |
Energy damage is increased by +0.5 bonus damage for every point of Armor the target has. |
Conductive Beams |
Weird Science | 1 Perk Point L9 Weird Science |
Energy attacks have a 10% chance to electrocute enemies, dealing Energy dmg. and anyone standing nearby for 2 turns. |
Second Chance |
Sneaky Shit | 1 Perk Point L4 Sneaky Shit |
+1.0 sec. Detection Time |
Close Call |
Sneaky Shit | 1 Perk Point L7 Sneaky Shit |
Alarms and traps have a 50% chance to malfunction when you set them off. |
Lights Out |
Sneaky Shit | 1 Perk Point L10 Sneaky Shit |
+200.0% Sneak Attack Damage |
Tender Loving Care |
Armor Modding | 1 Perk Point L10 Armor Modding |
All squad members gain +5 Armor while this character is present. |
Biotech Serum |
Ranger HQ Perk | ?? | ?? |
Game Master |
Ranger HQ Perk | ?? | +2% critical chance |
Investigative Eye |
Ranger HQ Perk | N/A | Perception +1 |
Marshal Training |
Ranger HQ Perk | N/A | +2 meters Leadership range |
Ranger Survivor |
Ranger HQ Perk | N/A | Healing Bonus + 5% |
Tuned Up |
Ranger HQ Perk | ?? | ?? |
Vehicular Combat |
Ranger HQ Perk | N/A | +5% damage to vehicles. |
Illustratio |
Special Perk | 1 Perk Point L?? Toaster Repair |
+1 Perception |
Eye of Tarjan |
Special Perk | ?? | Permanent Cold Residence +1% and +2 To Penetration. |
Fortune Cookie |
Special Perk | ?? | +15 CON |
Precognition |
Special Perk | ?? | +10% Evasion |
But how I can place/change the perks on the skill wheel???
0
+10
-1