Melee Combat Weapons is a weapon category in Wasteland 3. Melee Weapons consist of blunt weapons and bladed weapons. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, you can check our Weapon Modding page to learn more about the skill that can help in weapon modification, apart from mods, some weapons also include its own unique ability. Melee Combat Weapons are found as either common or uncommon types that can be obtained through looting chests or crates, dropped by hostile characters, acquired as a reward, and purchased from Merchants. This page will indicate a list of all the Melee Combat Weapons in Wasteland 3, and it will also include its description, values, and information on how to obtain it and where to find it.
Weapon Requirements
Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more. All Blunt and Bladed Melee Weapons require a certain skill level of Melee Combat.
Weapon Modifications
Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification.
Wasteland 3 Melee Combat Weapons
Name |
Skill Requirement |
Weapon Ability |
AP |
Damage |
Hit |
Crit. |
Blade of Winter |
Lvl. 1 Melee Combat | none | 3 | 22-31 | 85% | x2.3 |
Clown Hammer |
Lvl. 5 Melee Combat | none | 4 | 43-53 | 80% | x2.8 |
Dental Pick |
Lvl. 4 Melee Combat | none | 3 | 50-70 | 85% | x2.4 |
Fireman |
Lvl. 3 Melee Combat | none | 3 | 26-36 | 85% | x2.4 |
Flayer |
Lvl. 6 Melee Combat | none | 3 | 49-67 | 85% | x2.5 |
Hunting Knife |
Lvl. 1 Melee Combat | none | 3 | 13-19 | 85% | x2.4 |
Ice Axe |
Lvl. 2 Melee Combat | Sucker Punch | 3 | 20-28 | 85% | x2.3 |
Ion Blade |
Lvl. 2 Melee Combat | none | 3 | 26-36 | 85% | x2.06 |
Kneecapper |
Lvl. 1 Melee Combat | none | 4 | 25-31 | 70% | x2.7 |
Monkey Wrench |
Lvl. 1 Melee Combat | none | 4 | 20-24 | 80% | x2.7 |
Rib Cracker |
Lvl. 4 Melee Combat | Heavy Attack | 4 | 31-39 | 80% | x2.9 |
Road Sign Cleaver |
Lvl. 3 Melee Combat | Heavy Attack | 3 | 32-44 | 85% | x2.4 |
Road Warrior |
Lvl. 2 Melee Combat | Sucker Punch | 4 | 24-29 | 80% | x2.9 |
Shock Mace |
Lvl. 6 Melee Combat | none | 4 | 50-61 | 80% | x2.4 |
Sickle |
Lvl. 5 Melee Combat | Reckless Attack | 3 | 41-56 | 85% | x2.8 |
Patriarch's Prototype Hammer |
Lvl. 7 Melee Combat | Reckless Attack | 4 | 95-116 | 80% | x3.6 |
Dorsey Family Sword |
Lvl. 6 Melee Combat | None | 3 | 75-103 | 85% | 3.2% |
Last Stop |
Lvl. 5 Melee Combat | None | ?? | ?? | 85% | x2.1 |
Dorsey Gut-Ripper |
Lvl. 2 Melee Combat | 25% to apply Bleeding | 3 | 15-20 | 85% | x2.1 |
Billy's Bleat |
Lvl. 2 Melee Combat | 25% chance to apply poisoned | ?? | 24-32 | 85% | x2.1 |
Jacknife |
Lvl. 5 Melee Combat | ?? | ?? | ?? | ?? | ?? |
Sawsword |
Lvl. 6 Melee Combat | +15% to apply Bleeding Heavy Attack |
3 | 57-78 | 85% | x2.1 |
Nightstick |
Lvl. 2 Melee Combat | |||||
Torch |
Lvl. 2 Melee Combat | |||||
Bone Crusher |
Lvl. 3 Melee Combat | Reckless Attack | 4 | 27-33 | 80% | x2.5 |
Ace's Wrench |
Lvl. 3 Melee Combat | |||||
Mining Mallet |
Lvl. 5 Melee Combat | 15% to apply Crippled | 4 | 45-54 | 80% | x2.5 |
Makeshift Mace |
Lvl. 6 Melee Combat | Reckless Attack | 4 | 64-78 | 80% | x2.5 |
Engine Block Sledge |
Lvl. 7 Melee Combat | 20% to apply Burning | 4 | 77-94 | 80% | x2.5 |
The Real Bloodstaff |
Lvl. 7 Melee Combat | 100% to apply Bleeding | 4 | 84-103 | 70% | x2.5 |
Plasma Hammer |
Lvl. 8 Melee Combat | 15% to apply Shocked anti-mechanic Heavy Attack |
4 | 83-101 | 80% | x2 |
Hydraulic Hammer |
Lvl. 9 Melee Combat | Reckless Attack | 4 | 109-133 | 80% | x2.5 |
Hand of the Patriarch |
Lvl. 10 Melee Combat | ?? | 4 | ?? | ?? | ?? |
- Anonymous
I think this page is also missing "The Real Blood Staff". A recurring weapon
- Anonymous
your missing a lvl 8 hammer, i think it was called propulsion hammer. does a decent amount more damage then the prototype hammer.
- Anonymous
Missing the weapons from Brygo armory line it seems. Jacknife (blade) and Jaw Breaker (brawl), both are quite good for the level you can use them for.
- Anonymous
There is also the chainsaw sword.
119-163 at 0 melee.
139-191 at 9 melee.
100% bleed chance
And reckless attack.
Only found one through a clouds tribe merchant in the open world. Located located east of the knox ranch.
- Anonymous
The perk "Striking Distance" doesn't improve Combat Speed by +0.5 even when I have 2 melee weapons equipped
List is missing the Proton Axe.
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