Kneecapper |
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Ability | n/a |
Weapon Type | Blunt Weapon |
Weapon AP | 4 |
Damage | 25-31 |
Skill Requirement | Lvl. 1 Melee Combat |
Weapon Stats | |
Base Hit Chance | 70% |
Crit. Damage | x2.7 |
Crit. Chance | 4% |
Penetration | 6 |
Failed Requirement Penalty | |
Hit Chance | -10% |
Critical Chance | -100% |
Strike Rate | -100% |
Kneecapper is a Melee Combat weapon in Wasteland 3. Kneecapper requires Lvl. 1 Melee Combat skill, it is a Blunt Weapon and has 25-31 damage. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, apart from mods, some weapons also include its own unique ability.
Twenty-five pounds of drop-forcged steel at 500 psi means never having to say you're sorry.
Kneecapper Information
- Weapon Requirement: Lvl. 1 Melee Combat
- Weapon Type: Blunt Weapon
- Weapon Rarity: Unique
- Weapon AP: 4
- Damage: 25-31
- Purchase Price: ??
- Selling Price: $135
Kneecapper Acquisition
- Dropped by: ??
- Dropped at: ??
- Purchased from: ??
Kneecapper Weapon Ability
- This weapon does not have an ability.
Kneecapper Stats
- Penetration: 6
- Critical Chance: 4%
- Critical Damage: x2.7
- Base Hit Chance: 70%
- 25% Chance to apply Frozen.
Kneecapper Weapon Penalties
NOTE: Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more.
- Hit Chance: -10%
- Critical Chance: -100%
- Strike Rate: -100%
Kneecapper Notes & Trivia
- Other notes, tips, and trivia.
- Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification - check our Weapon Modding skill page to learn more about weapon modification.