Combat in Wasteland 3 is explained on this page.
The game will be a party-based roleplaying game like the previous game, or Fallout 2. The players will have a Ranger Base which will act as a hub for quests and can also be used for research, gather materials, recruit new party members and make contact with other factions via radio to set up supply lines. As the player progresses, they can also improve the base. The fate of the region, factions and the settlements will depend on the choices you made.
The game will include revamped combat with addition of features like environmental hazards. It also includes a revamped dialog-tree system as well as graphics. It will also add vehicles, which can be used for tavelling, storing goods, exploring, survival as well as in combat. While most of the game will be in isometric, the camera will come down during conversations and focus on the NPCs. It will also behave similarly during some other some events.
For the first time in the series, an optional cooperative mode will be included for the campaign, allowing players to work together through major plot points while also having the ability to split up and focus on their own goals outside of those main missions. Players can continue their campaign even when their friend is offline, but InXile notes there will be consequences for doing so.
Wasteland 3 also adds vehicles to the game, which can be used for travel, storing goods, exploring the world, and simply surviving. The franchise’s Ranger base will function as more than a location to take on new missions, allowing players to research, gather materials, and make contact with factions via radio to set up supply lines and more.