Quirks in Wasteland 3 are traits that work as an extension for the player's stats. Players can only choose one quirk for their character during Character Creation which is at the start of the game. These are optional since they can also choose to have "No Quirk". Selecting a quirk for your character can be both beneficial and troublesome since you can obtain extra bonuses and buffs, but at the same time, you also obtain negative effects, debuffs, or decrease your stats. This page covers a list of all the Quirks in the game.

Choosing a Quirk

Some rangers are "Quirkier" than others. Quirks are COMPLETELY OPTIONAL and it provides a bonus and a penalty stat which changes their playstyle drastically. Apart from adding the bonus and penalty, some quirks also change the appearance of the player's character.

Can I change a Quirk?

Quirks are only available for a player to select during Character Creation. Make sure to choose wisely since you'll be stuck with it for the entire game.

 

Wasteland 3 Quirks

 

No Quirk
No Quirk

You are a relatively unexceptional person.

Blunderer
Blunderer

Melee Damage Bonus +15.0% 
Critical Chance -50%

People like teasing you about "dumb strength" and the "smart application of force". You like squeezing those people until one of their bones breaks.

Bop Bag
Bop Bag

Armor +6 
Combat Speed -0.4

Hits are just a part of life. The important thing, after you get hit, is that you pivot on your weighted base and rotate back up again.

 

circus-freak-quirk-icon-wasteland-3-wiki-guide-small
Circus Freak

Combat Speed +0.4, Crit Resistance +25% 
Evasion -10Detection Time -1.0 sec.

It transforms you, and you become its vessel. It's funny no one even cared who you were until you put on the nose.

Death Wish
Death Wish

Action Points +3 Action Points (Max) +3
Cannot wear any Armor of any kind.

They don't get it. There's a bullet out there with your name on it, and it won't matter what gear you're wearing when it comes. Until then, you're better off moving fast and lean.

Doomsday Prepper
Doomsday Prepper

Status Effect Resistance +35% 
Cannot read Skill Books.

You're here because your family didn't trust the media. They were prepped, and you won't let them down. You've got your bug-out bag packed and you ain't readin' no lyin' books.

 

Lone Wolf
Lone Wolf

Initiative +20% 
Leadership has no benefits for you.

When you were on your own, only your reflexes kept you alive. Now you've got allies, but you still go your own way.

Medical Marvel
Medical Marvel

Con Per Level +5 
Cannot be revived during combat.

You're hearty. You've never had the sniffles or a toothache. You even bounce back from nasty injuries. But when something does knock you out, you stay down.

Mime
Mime

Detection Time +2.0 sec. 
CON -10
Throwing Range -0.5M

God help you, you are a mime. You are completely silent, but you have the combat sturdiness of an entertainer in grease paint.

 

Poindexter
Poindexter

+1 Bonus Skill Point every 2 Levels up. 
CON -8
Con Per Level -3

This might be the worst period in history to be physically-underdeveloped braniac, but knowledge will always be power.

Prospector
Prospector

Occasionally discover valuable Gold Nuggets while digging.
Quick Slots -1

Dadburn it, you got gold fever! You reckon these folk won't mind you haulin' a pick or a pan along with, so long as you keep fishin' up them yella nuggets!

Pyromaniac
Pyromaniac

Fire Damage Bonus +25.0%
Explosive Damage Bonus +25.0% 
15% chance to catch on fire when using explosives.

Most Coloradan natives appreciate a warm farm, but you bring it to another level. Your love for flame is an obsession that sometimes...backfires?

 

Sadomasochist
Sadomasochist

Melee Damage Bonus +33.0%
Ranged Damage Bonus +33.0% 
Receive +33% damage

You have a thing for pain.

Serial Killer
Serial Killer

Gain +3 AP for each kill in combat. 
Action Points -1

You try to keep the bloodlust in check, but every time you kill, you just want MORE...

Two-Pump Chump
Two-Pump Chump

Start combat with +2 AP for the first 2 turns 
After the first 2 turns, Lose -1 AP and -15% Hit Chance for 6 turns.

If nice folks finish last, then you finish first every time.

 

Varangian Blood
Varangian Blood

Enter Berserker Rage when an ally is Downed in combat. Gaining +100% Critical Chance and +3 AP for 1 turn.

The fury of ancient warriors flows through you. If you see an ally fall in battle, something inside you snaps.

Waste Roamer
Waste Roamer

+100% Resistance to bleeding, poisoned, shocked, burning, frozen. 
Experience Bonus -15%

You've walked so much of this wasted world that the glow got in you. It doesn't even burn anymore. But you're different now, in ways you can't explain.

Way of the Squeezins
Way of the Squeezins

Gain 50% damage while drunk. 
Melee Damage Bonus -20.0%
Ranged Damage Bonus -20.0%

Variations of Drunken Kung Fu have flourished in the wasteland. Masters of the form stagger unpredictably and strike with wild rage. They are not, however, popular neighbors.

 

 

 Wasteland 3 Quirks Table

Click the header to sort the table.

NAME
BONUS
PENALTY

No Quirk

none

none

Blunderer

Melee Damage Bonus +15.0%

Critical Chance -50%

Bop Bag

Armor +6

Combat Speed -0.4

Circus Freak

Combat Speed +0.4
Crit Resistance +25%

Evasion -10
Detection Time -1.0 sec.

Death Wish

Action Points +3 Action Points (Max) +3

Cannot wear any Armor of any kind.

Doomsday Prepper

Status Effect Resistance +35%

Cannot read Skill Books.

Lonewolf

Initiative +20%

Leadership has no benefits for you.

Medical Marvel

Con Per Level +5

Cannot be revived during combat.

Mime

Detection Time +2.0 sec.

CON -10
Throwing Range -0.5M

Poindexter

+1 Bonus Skill Point every 2 Levels up.

CON -8
Con Per Level -3

Prospector

Occasionally discover valuable Gold Nuggets while digging.

Quick Slots -1

Pyromaniac

Fire Damage Bonus +25.0%
Explosive Damage Bonus +25.0%

15% chance to catch on fire when using explosives.

Sadomasochist

Melee Damage Bonus +33.0%
Ranged Damage Bonus +33.0%

Receive +33% damage

Serial Killer

Gain +3 AP for each kill in combat.

Action Points -1

Two-Pump Chump

Start combat with +2 AP for the first 2 turns

After the first 2 turns, Lose -1 AP and -15% Hit Chance for 6 turns.

Varangian Blood

Enter Berserker Rage when an ally is Downed in combat. Gaining +100% Critical Chance and +3 AP for 1 turn.

-4 AP for the next 2 turns after Berserker Rage has ended.

Waste Roamer

+100% Resistance to bleeding, poisoned, shocked, burning, frozen.

Experience Bonus -15%

Way of the Squeezins

Gain 50% damage while drunk.

Melee Damage Bonus -20.0%
Ranged Damage Bonus -20.0%




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