Lone Wolf |
|
---|---|
Bonus | +30% Initiative Healing Bonus +15% |
Penalty | Leadership has no benefits on you. |
Lone Wolf is a Quirk in Wasteland 3. Quirks are traits that work as an extension for the player's stats. Players can only choose one quirk for their character during Character Creation which is at the start of the game. These are optional since they can also choose to have "No Quirk". Selecting a quirk for your character can be both beneficial and troublesome since you can obtain extra bonuses and buffs, but at the same time, you also obtain negative effects, debuffs, or decrease your stats
When you were on your own, only your reflexes kept you alive. Now you've got allies, but you still go your own way.
Lone Wolf Bonus & Penalty
- Added Bonus:
- +30% Initiative
- Healing Bonus +15%
- Added Penalty:
- Leadership has no benefits on you.
Lone Wolf Notes & Tips
- As characters with Leadership do not benefit themselves anyhow, the Lone Wolf quirk works well on a leader.
- Choosing a Quirk only occurs during Character Creation.
- Anonymous
is the healing bonus inbound only or also outbound? (trying to decide if this is good for a medic character... if it applies to outbound healing, that will be nice)
- Anonymous
What if your character is the leader. You can't get self-buffed by it anyway, so it would seem this is a great choice for leader characters? Please confirm.
The Healing Bonus +15% is healing the lone wolf quirk carrier receives, the stat is under con total
0
+10
-1