General Skills in Wasteland 3 are Skills that hells the player improve their interactions towards characters. There is a total of 5 General Kills available, and they are Animal Whisperer, Explosives, First Aid, Sneaky Shit, and Weird Science

This page covers a list of all the General Skills that you can discover and learn throughout the game.

 

General Skills

Animal Whisperer
Animal Whisperer

Allows you to tame friendly animals to follow you, and temporarily tame hostile animals in combat (level 3 and above)

Additional Bonus:

  • Tame animals (Difficulty 1 or less) to (Difficulty 10 or less)
  • Animal Companion Damage +5% to +50%

Perks available:

Explosives
Explosives

Allows you to deal more damage with explosives, defuse bombs, and avoid losing your digits when they go off.

Additional Bonus:

  • Explosive Resistance +3% to +30%
  • Explosive Damage Bonus +5% to +50%
  • Disarm Land and Mines and Traps (Difficulty 1 or less) to (Difficulty 10 or less)

Perks available:

First Aid
First Aid

Makes you more effective when using healing items and reviving squad members.

Additional Bonus:

  • Healing Item Effectiveness +3% to +30%
  • Healing When reviving Allies +10% to +100%
  • Use Healing Items requiring 1 to 10 First Aid

Perks available:

 

Sneaky Shit
Sneaky Shit

Makes it easier to disarm alarms, evade detection, spot hidden objects, and damage unaware enemies.

Additional Bonus:

  • Reception +1 to +10
  • Initiative +4% to +40%
  • Detection Time 0.3 Seconds to 3 Seconds
  • Detection Attack Damage 0.3% seconds to 3.0% seconds
  • Disarm Alarms (Difficulty 1 or less) to (Difficulty 10 or less)

Perks available:

Weird Science
Weird Science

Increases the damage you deal with unconventional types of weapons, and serves as a requirement for exotic, high-tech equipment.

Additional Bonus:

  • Energy Damage Bonus +3% to +30%
  • Fire Damage Bonus +3% to +30%
  • Cold Damage Bonus +3% to +30%
  • Use items requiring 1 to 10 weird science

Perks available:

 

 

All General Skills Table

 

Name
Effect
Perks

Animal Whisperer
Animal Whisperer

Animal Companion Damage +5% to +50%

Explosives
Explosives

Explosive Resistance +3% to +30%
Explosive Damage Bonus +5% to +50%
Disarm Land and Mines and Traps (Difficulty 1 or less) to (Difficulty 10 or less)

First Aid
First Aid

Healing Item Effectiveness +3% to +30%
Healing When reviving Allies +10% to +100%
Use Healing Items requiring 1 to 10 First Aid

sneaky_1_general_skill_icon_wasteland3_wiki_guide_120px
Sneaky Shit

Reception +1 to +10
Initiative +4% to 40%
Detection Time 0.3 Seconds to 3 Seconds
Detection Attack Damage 0.3% seconds to 3.0% seconds
Disarm Alarms (Difficulty 1 or less) to (Difficulty 10 or less)

Weird Science
Weird Science

Energy Damage Bonus +3% to 30%
Fire Damage Bonus +3% to 30%
Cold Damage Bonus +3% to 30%
Use items requiring 1 to 10 weird science

 




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