Weird Science |
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Skill Type | General Skill |
Skill Perk/s | Overcharge at level 3 Microwave Research at level 6 Conductive Beams at level 9 |
Skill Bonuses | |
Energy Damage Bonus +3% to +30% Fire Damage Bonus +3% to +30% Cold Damage Bonus +3% to +30% Use items requiring 1 to 10 weird science |
Weird Science is a General Skill in Wasteland 3. Skills determine the character's active and passive actions in both combat, exploration, and interactions. All Skills have his Special Effects bonuses and perks.
Weird Science Description
- Increases the damage you deal with unconventional types of weapons, and serves as a requirement for exotic, high-tech equipment.
Weird Science Skill Perks
- Overcharge at level 3
- Microwave Research at level 6
- Conductive Beams at level 9
Weird Science Skill Bonuses
- Energy Damage Bonus +3% to +30%
- Fire Damage Bonus +3% to +30%
- Cold Damage Bonus +3% to +30%
- Use items requiring 1 to 10 weird science
Level |
Effect |
Total |
Perks |
---|---|---|---|
1 | Energy Damage Bonus +3% Fire Damage Bonus +3% Cold Damage Bonus +3% Use items requiring 1 weird science |
Energy Damage Bonus +3% Fire Damage Bonus +3% Cold Damage Bonus +3% Use items requiring 1 weird science |
None |
2 | Energy Damage Bonus +3% Fire Damage Bonus +3% Cold Damage Bonus +3% Use items requiring 1 weird science |
Energy Damage Bonus +6% Fire Damage Bonus +6% Cold Damage Bonus +6% Use items requiring 2 weird science |
None |
3 | Energy Damage Bonus +3% Fire Damage Bonus +3% Cold Damage Bonus +3% Use items requiring 1 weird science |
Energy Damage Bonus +9% Fire Damage Bonus +9% Cold Damage Bonus +9% Use items requiring 3 weird science |
Overcharge |
4 | Energy Damage Bonus +3% Fire Damage Bonus +3% Cold Damage Bonus +3% Use items requiring 1 weird science |
Energy Damage Bonus +12% Fire Damage Bonus +12% Cold Damage Bonus +12% Use items requiring 4 weird science |
None |
5 | Energy Damage Bonus +3% Fire Damage Bonus +3% Cold Damage Bonus +3% Use items requiring 1 weird science |
Energy Damage Bonus +15% Fire Damage Bonus +15% Cold Damage Bonus +15% Use items requiring 5 weird science |
None |
6 | Energy Damage Bonus +3% Fire Damage Bonus +3% Cold Damage Bonus +3% Use items requiring 1 weird science |
Energy Damage Bonus +18% Fire Damage Bonus +18% Cold Damage Bonus +18% Use items requiring 6 weird science |
Microwave Research |
7 | Energy Damage Bonus +3% Fire Damage Bonus +3% Cold Damage Bonus +3% Use items requiring 1 weird science |
Energy Damage Bonus +21% Fire Damage Bonus +21% Cold Damage Bonus +21% Use items requiring 7 weird science |
None |
8 | Energy Damage Bonus +3% Fire Damage Bonus +3% Cold Damage Bonus +3% Use items requiring 1 weird science |
Energy Damage Bonus +24% Fire Damage Bonus +24% Cold Damage Bonus +24% Use items requiring 8 weird science |
None |
9 | Energy Damage Bonus +3% Fire Damage Bonus +3% Cold Damage Bonus +3% Use items requiring 1 weird science |
Energy Damage Bonus +27% Fire Damage Bonus +27% Cold Damage Bonus +27% Use items requiring 9 weird science |
Conductive Beams |
10 | Energy Damage Bonus +3% Fire Damage Bonus +3% Cold Damage Bonus +3% Use items requiring 1 weird science |
Energy Damage Bonus +30% Fire Damage Bonus +30% Cold Damage Bonus +30% Use items requiring 10 weird science |
None |
Weird Science Upgrade Cost
- You can level up yours skills by spending Skills points.
Level |
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
Level 9 |
Level 10 |
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Cost | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 6 |
Total Cost | 1 | 2 | 3 | 5 | 7 | 10 | 13 | 17 | 22 | 28 |
Weird Science Notes & Tips
- ??
- Other notes, tips, and trivia go here.
Wasteland 3 Skills |
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Animal Whisperer ♦ Armor Modding ♦ Automatic Weapons ♦ Barter ♦ Big Guns ♦ Brawling ♦ Explosives ♦ First Aid ♦ Hard Ass ♦ Kiss Ass ♦ Leadership ♦ Lockpicking ♦ Mechanics ♦ Melee Combat ♦ Nerd Stuff ♦ Small Arms ♦ Sneaky Shit ♦ Sniper Rifles ♦ Survival ♦ Toaster Repair ♦ Weapon Modding |
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