Weird Science

Weird Science
Skill Type General Skill
Skill Perk/s Overcharge at level 3
Microwave Research at level 6
Conductive Beams at level 9
Skill Bonuses
Energy Damage Bonus +3% to +30%
Fire Damage Bonus +3% to +30%
Cold Damage Bonus +3% to +30%
Use items requiring 1 to 10 weird science

Weird Science is a General Skill in Wasteland 3.  Skills determine the character's active and passive actions in both combat, exploration, and interactions. All Skills have his Special Effects bonuses and perks.  

 

Weird Science Description

  • Increases the damage you deal with unconventional types of weapons, and serves as a requirement for exotic, high-tech equipment.

 

Weird Science Skill Perks

 

Weird Science Skill Bonuses

  • Energy Damage Bonus +3% to +30%
  • Fire Damage Bonus +3% to +30%
  • Cold Damage Bonus +3% to +30%
  • Use items requiring 1 to 10 weird science

 

Level
Effect
Total
Perks
1 Energy Damage Bonus +3%
Fire Damage Bonus +3%
Cold Damage Bonus +3%
Use items requiring 1 weird science
Energy Damage Bonus +3%
Fire Damage Bonus +3%
Cold Damage Bonus +3%
Use items requiring 1 weird science
None
2 Energy Damage Bonus +3%
Fire Damage Bonus +3%
Cold Damage Bonus +3%
Use items requiring 1 weird science
Energy Damage Bonus +6%
Fire Damage Bonus +6%
Cold Damage Bonus +6%
Use items requiring 2 weird science
None
3 Energy Damage Bonus +3%
Fire Damage Bonus +3%
Cold Damage Bonus +3%
Use items requiring 1 weird science
Energy Damage Bonus +9%
Fire Damage Bonus +9%
Cold Damage Bonus +9%
Use items requiring 3 weird science
Overcharge
4 Energy Damage Bonus +3%
Fire Damage Bonus +3%
Cold Damage Bonus +3%
Use items requiring 1 weird science
Energy Damage Bonus +12%
Fire Damage Bonus +12%
Cold Damage Bonus +12%
Use items requiring 4 weird science
None
5 Energy Damage Bonus +3%
Fire Damage Bonus +3%
Cold Damage Bonus +3%
Use items requiring 1 weird science
Energy Damage Bonus +15%
Fire Damage Bonus +15%
Cold Damage Bonus +15%
Use items requiring 5 weird science
None
6 Energy Damage Bonus +3%
Fire Damage Bonus +3%
Cold Damage Bonus +3%
Use items requiring 1 weird science
Energy Damage Bonus +18%
Fire Damage Bonus +18%
Cold Damage Bonus +18%
Use items requiring 6 weird science
Microwave Research
7 Energy Damage Bonus +3%
Fire Damage Bonus +3%
Cold Damage Bonus +3%
Use items requiring 1 weird science
Energy Damage Bonus +21%
Fire Damage Bonus +21%
Cold Damage Bonus +21%
Use items requiring 7 weird science
None
8 Energy Damage Bonus +3%
Fire Damage Bonus +3%
Cold Damage Bonus +3%
Use items requiring 1 weird science
Energy Damage Bonus +24%
Fire Damage Bonus +24%
Cold Damage Bonus +24%
Use items requiring 8 weird science
None
9 Energy Damage Bonus +3%
Fire Damage Bonus +3%
Cold Damage Bonus +3%
Use items requiring 1 weird science
Energy Damage Bonus +27%
Fire Damage Bonus +27%
Cold Damage Bonus +27%
Use items requiring 9 weird science
Conductive Beams
10 Energy Damage Bonus +3%
Fire Damage Bonus +3%
Cold Damage Bonus +3%
Use items requiring 1 weird science
Energy Damage Bonus +30%
Fire Damage Bonus +30%
Cold Damage Bonus +30%
Use items requiring 10 weird science
None

 

Weird Science Upgrade Cost

  • You can level up yours skills by spending Skills points.

 

Level
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Cost  1 1 1 2 2 3 3 4 5 6
Total Cost 1 2 3 5 7 10 13 17 22 28

 

Weird Science Notes & Tips

  • ??
  • Other notes, tips, and trivia go here.

 

 

Wasteland 3 Skills
Animal Whisperer  ♦  Armor Modding  ♦  Automatic Weapons  ♦  Barter  ♦  Big Guns  ♦  Brawling  ♦  Explosives  ♦  First Aid  ♦  Hard Ass  ♦  Kiss Ass  ♦  Leadership  ♦  Lockpicking  ♦  Mechanics  ♦  Melee Combat  ♦  Nerd Stuff  ♦  Small Arms  ♦  Sneaky Shit  ♦  Sniper Rifles  ♦  Survival  ♦  Toaster Repair  ♦  Weapon Modding

 




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