Weapon Mods in Wasteland 3 are special tools that are slotted to the equipped weapon of the player and their companions/rangers. Slotting a weapon mod provide both offensive, defensive effects, and special properties that make the weapon even more unique. Weapon Mods can be obtained through looting chests or crates, dropped by hostile characters, obtained as a reward for completing Missions or purchased from merchants. To install a Mod, one of your squad members must have the necessary Weapon Modding skill level. This page covers a list of all the Weapon Mods in Wasteland 3.
Skill Level Requirement
Weapon Mods can help players gain the advantage in battle by tweaking the effects and stats of their weapons. However, in order to install mods, the player's character or one of your squad members must meet a certain skill level of the Weapon Modding skill. Each weapon consists of various parts that can be modded to increase the capability and effectiveness of the weapon. Apart from that, the weapon modding skill also allows you to strip down a weapon to obtain various parts - THE BETTER THE MOD, THE HARDER IT IS TO INSTALL.
Weapon Modding
Once you start tinkering your weapons with these modified tools, you have to be careful and choose wisely when it comes to weapon modding. Players can only replace currently slotted weapon mods with new ones, you cannot remove it and reacquire the previously slotted mod. So this means if you replace an old mod with a new one, you'll lose the old mod permanently.
Wasteland 3 Weapon Mods
Click the Header to Sort the table.
Mod Name | Mod Type | Mod Effect | Skill Lvl. Requirement |
![]() Alloy Barrel |
Barrel | Damage: +2 | Lvl. 1 Weapon Modding |
![]() Cut-Rifled Barrel |
Barrel | Penetration: +1 Min. Damage: -4 Max. Damage: +4 |
Lvl. 1 Weapon Modding |
![]() Tactical Light |
Under Barrel | Hit Chance: +5% | Lvl. 3 Weapon Modding |
![]() Full Choke |
Choke | Range: +1M | Lvl. 2 Weapon Modding |
![]() 21MM Magnifying Scope |
Scope | Range: +2M | Lvl. 2 Weapon Modding |
![]() Laser Sight |
Under Barrel | Critical Damage: +0.1x | Lvl. 2 Weapon Modding |
![]() Tape Grip |
Handle | Critical Chance: +5% | Lvl. 1 Weapon Modding |
![]() Balancing Weights |
Weight | Penetration: +1 Min. Damage: -4 Max. Damage: +4 |
Lvl. 2 Weapon Modding |
![]() Long Mag |
Magazine | Magazine Size: +1 | Lvl. 1 Weapon Modding |
![]() Tactical Grip |
Handle | Hit Chance: +3% | Lvl. 1 Weapon Modding |
![]() Razor Box |
Weight | 50% Chance to apply Bleeding | Lvl. 10 Weapon Modding |
![]() Wide Choke |
Choke | Cone Angle: +10 | Lvl. 1 Weapon Modding |
![]() Heavy Weights |
Weight | Damage: +4 | Lvl. 5 Weapon Modding |
![]() Toxin Cell |
Weight | 100% Chance to apply Poisoned | Lvl. 10 Weapon Modding |
![]() Grooved Grip |
Handle | Hit Chance: +5% | Lvl. 3 Weapon Modding |
![]() Overmolded Grip |
Handle | Hit Chance: +7% | Lvl. 6 Weapon Modding |
![]() Cylinder Choke |
Choke | Cone Angle: +15 | Lvl. 3 Weapon Modding |
![]() Plasma Linkage |
Under Barrel | Converts to Energy Damage | Lvl. 6 Weapon Modding |
![]() Red Dot Scope |
Scope | Critical Chance: +5% | Lvl. 3 Weapon Modding |
![]() Extended Mag |
Magazine | Magazine Size: +2 | Lvl. 2 Weapon Modding |
![]() Columbium Barrel |
Barrel | Damage: +4 | Lvl. 3 Weapon Modding |
![]() Broach-Rifled Barrel |
Barrel | Penetration: +2 Min. Damage: -8 Max. Damage: +8 |
Lvl. 4 Weapon Modding |
![]() Rubber Grip |
Handle | Critical Chance: +10% | Lvl. 4 Weapon Modding |
![]() Symmetrical Weights |
Weight | Penetration: +2 Min. Damage: -8 Max. Damage: +8 |
Lvl. 5 Weapon Modding |
![]() Ultraviolet Laser Sight |
Under Barrel | Critical Damage: +0.2x | Lvl. 6 Weapon Modding |
![]() 38MM Magnifying Scope |
Scope | Range: +6M | Lvl. 6 Weapon Modding |
![]() Max Capacity Mag |
Magazine | Magazine Size: +4 | Lvl. 3 Weapon Modding |
![]() Extra Turkey Choke |
Choke | Range: +3M | Lvl. 6 Weapon Modding |
![]() Hammerforge-Rifled Barrel |
Barrel | Penetration: +3 Min. Damage: -16 Max. Damage: +16 |
Lvl. 7 Weapon Modding |
![]() Spec-Ops Laser Sight |
Under Barrel | Critical Damage: +0.1x | Lvl. 6 Weapon Modding |
![]() 32MM Magnifying Scope |
Scope | Range: +4M | Lvl. 4 Weapon Modding |
![]() Extra Full Choke |
Choke | Range: +2M | Lvl. 4 Weapon Modding |
![]() Sound Suppressor |
Barrel | Penetration: +3 Sneak Attack Dmg.: +20.0% |
Lvl. 5 Weapon Modding |
![]() Incendiary Linkage |
Under Barrel | Converts to Fire Damage | Lvl. 3 Weapon Modding |
![]() Counterforce Weights |
Weight | Penetration: +3 Min. Damage: -16 Max. Damage: +16 |
Lvl. 9 Weapon Modding |
![]() Fiberglass Grip |
Handle | Critical Chance: +15% | Lvl. 8 Weapon Modding |
![]() Cryocell Linkage |
Under Barrel | Converts to Cold Damage | Lvl. 4 Weapon Modding |
![]() Shortened Barrel |
Barrel | Damage: +20 Hit Chance: -10% |
Lvl. 8 Weapon Modding |
![]() Holographic Scope |
Scope | Critical Chance: +7% | Lvl. 5 Weapon Modding |
![]() Farsight Computer Assisted Scope |
Scope | Range: +9M Critical Chance: -5% |
Lvl. 9 Weapon Modding |
![]() Lightweight Barrel |
Barrel | Hit Chance +12% Armor Penetration +1 Min Damage -12% Max Damage +12 |
Lvl. 8 Weapon Modding |
![]() Phase Silencer |
Barrel | Armor Penetration +4 Stealth Attack Damage +30% Silencer |
Lvl. 8 Weapon Modding |
![]() Titanium-Cobalt Barrel |
Barrel | Damage +8 | Lvl. 6 Weapon Modding |
![]() Blast Muffler |
Barrel | Armor Penetration +2 Stealth Attack Damage +10% Silencer |
Lvl. 2 Weapon Modding |
![]() Open Cylinder Choke |
Choke | Attack Cone +20 | Lvl. 5 Weapon Modding |
![]() Ragged Choke |
Choke | Attack Cone +30 Range -3 |
Lvl. 10 Weapon Modding |
![]() Extended Choke |
Choke | Range +5 Attack Cone -20 |
Lvl. 10 Weapon Modding |
![]() Quickfire Mag |
Magazine | AP attack cost -1 | Lvl. 10 Weapon Modding |
![]() Advanced Materials Mag |
Magazine | Ammo Capacity -1 AP reload cost -1 |
Lvl. 8 Weapon Modding |
![]() Oversized Mag |
Magazine | Ammo Capacity +8 AP reload cost +1 |
Lvl. 7 Weapon Modding |
![]() DeadEye Experimental Scope |
Scope | Crit Chance +10% Range -5 |
Lvl. 8 Weapon Modding |
![]() Reflex Scope |
Scope | Crit Chance +3% | Lvl. 1 Weapon Modding |
![]() Underbarrel Light |
Under Barrel | Hit Chance +3% | Lvl. 1 Weapon Modding |
![]() Wide Spectrum Light |
Under Barrel | Hit Chance +10% Crit Multiplier -5% |
Lvl. 10 Weapon Modding |
![]() Computer Assisted Laser Sight |
Under Barrel | Hit Chance -5% Crit Multiplier +25% |
Lvl. 10 Weapon Modding |
![]() HE Fuse Linkage |
Under Barrel | Ranged Damage Adjustment -10% | Lvl. 8 Weapon Modding |
![]() SWAT Light |
Under Barrel | Hit Chance +7% | Lvl. 5 Weapon Modding |
![]() Arc Weights |
Weight | Damage +2 | Lvl. 1 Weapon Modding |
![]() Battery Pack |
Weight | Melee Damage -10% Chance to Apply Status Effect: 35% (?) |
Lvl. 10 Weapon Modding |
![]() Concussion Bell |
Weight | Min Damage -16 Max Damage +16 Chance to Apply Status Effect: 35% (?) |
Lvl. 10 Weapon Modding |
![]() Grand Slam Weights |
Weight | Damage +8 | Lvl. 7 Weapon Modding |
- Anonymous
Missing :
Quickfire Mag, ap to attack -1, weap mod 10.
Advanced Materials Mag, ap to reload -1, mag size -1, weap mod 8
fix it, now like even.
or do you need more info?
- Anonymous
HE Fuse Linkage is also missing 15% chance to apply damaged armor -10% ranged damage bonus
- Anonymous
Reflex Scope is missing from the list (Critical Chance: +5% | Lvl. 1 Weapon Modding)
Opps forgot to add
Missing:
Wide Spectrum Light (under barrel), +10% hit chance, crit dam -0.1%, weap mod 10
come on now, this much missing makes me wonder if you copy/pasted instead of playing the game.
9
+11
-1