Last Stop

Last Stop
Ability _ability_
Weapon Type Bladed Weapon
Weapon AP _ap_
Damage _damage_
Skill Requirement Last Stop Melee Combat
Weapon Stats
Base Hit Chance 85%
Crit. Damage x2.1
Crit. Chance _critchance_
Penetration _pen_
Failed Requirement Penalty
Hit Chance -10%
Critical Chance -100%
Strike Rate -100%

Last Stop is a Melee Combat weapon in Wasteland 3Last Stop requires Last Stop Melee Combat skill, it is a Bladed Weapon and has _damage_ damage. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, apart from mods, some weapons also include its own unique ability.

 

When Fish-Lips found the cannibals that killed his family, he used this sign to barricade them inside a boxcar. He set the train on fire; it was their last stop.

 

Last Stop Information

  • Weapon Requirement: Last Stop Melee Combat
  • Weapon Type: Bladed Weapon
  • Weapon Rarity: Common/Unique
  • Weapon AP: _ap_
  • Damage: _damage_
  • Purchase Price: ??
  • Selling Price: ??

 

Last Stop Acquisition

  • Dropped by: ??
  • Dropped at: ??
  • Purchased from: ??

 

Last Stop Weapon Ability

  • _ability_
    • Description

 

Last Stop Stats

  • Penetration: _pen_
  • Critical Chance: _critchance_
  • Critical Damage: x2.1
  • Base Hit Chance: 85%

 

Last Stop Weapon Penalties

NOTE: Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more.

  • Hit Chance: -10%
  • Critical Chance: -100%
  • Strike Rate: -100%
 

Last Stop Notes & Trivia

  • Other notes, tips, and trivia.
  • Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification - check our Weapon Modding skill page to learn more about weapon modification.

 

 

Wasteland 3 Melee Combat Weapons
Ace's Wrench  ♦  Billy's Bleat  ♦  Blade of Winter  ♦  Bone Crusher  ♦  Clown Hammer  ♦  Dental Pick  ♦  Dorsey Family Sword  ♦  Dorsey Gut-Ripper  ♦  Engine Block Sledge  ♦  Fireman  ♦  Flayer  ♦  Hand of the Patriarch  ♦  Hunting Knife  ♦  Hydraulic Hammer  ♦  Ice Axe  ♦  Ion Blade  ♦  Jacknife  ♦  Kneecapper  ♦  Makeshift Mace  ♦  Mining Mallet  ♦  Monkey Wrench  ♦  Nightstick  ♦  Patriarch's Prototype Hammer  ♦  Plasma Hammer  ♦  Rib Cracker  ♦  Road Sign Cleaver  ♦  Road Warrior  ♦  Sawsword  ♦  Shock Mace  ♦  Sickle  ♦  The Real Bloodstaff  ♦  Torch

 




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