Flammenwerfer |
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Ability | n/a |
Weapon Type | Flamethrower |
Weapon AP | 4 |
Damage | 17-24 |
Skill Requirement | Lvl. 3 Big Guns |
Ammo Type | Flamethrower Fuel |
Ammo Capacity | 2 |
Range | 10.5 |
Weapon Stats | |
Base Hit Chance | 95% |
Crit. Damage | x1.8 |
Crit. Chance | 6% |
Penetration | 99 |
Failed Requirement Penalty | |
Hit Chance | -10% |
Critical Chance | -100% |
Strike Rate | -100% |
Flammenwerfer is a Big Gun weapon in Wasteland 3. Flammenwerfer requires Lvl. 3 Big Guns skill, it is a Flamethrower, has 10.5 range, and 2 ammo capacity. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, apart from mods, some weapons also include its own unique ability.
Solid tech 150 years ago. Pretty finicky today.
Flammenwerfer Information
- Weapon Requirement: Lvl. 3 Big Guns
- Weapon Type: Flamethrower
- Weapon Rarity: Common
- Weapon AP: 4
- Damage: 17-24
- Ammo Type: Flamethrower Fuel
- Ammo Capacity: 2
- Range: 10.5
- Purchase Price: $281 (Barter Bonus -2%)
- Selling Price: ??
Flammenwerfer Acquisition
- Can be purchased from a merchant.
Flammenwerfer Weapon Ability
- This weapon does not have an ability.
Flammenwerfer Stats
- Penetration: 99
- Critical Chance: 6%
- Critical Damage: x1.8
- Base Hit Chance: 95%
- 75% Chance to apply Burning.
- Damage vs. Humans: +30%
- Damage vs. Animals: +30%
- Damage vs. Mutants: +30%
- Damage vs. Robots: -30%
- Damage vs. Vehicles: -30%
- Damage vs. Synths: -30%
Flammenwerfer Weapon Penalties
NOTE: Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more.
- Hit Chance: -10%
- Critical Chance: -100%
- Strike Rate: -100%
Flammenwerfer Notes & Trivia
- Other notes, tips, and trivia.
- Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification - check our Weapon Modding skill page to learn more about weapon modification.