M1911 |
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Ability | Risky Shot |
Weapon Type | Semi-Auto Pistol |
Weapon AP | 3 |
Damage | 24-30 |
Skill Requirement | Lvl. 3 Small Arms |
Ammo Type | 9MM Ammo |
Ammo Capacity | 8 |
Range | 10.5 |
Weapon Stats | |
Base Hit Chance | 85% |
Crit. Damage | x2 |
Crit. Chance | 12% |
Penetration | 3 |
Failed Requirement Penalty | |
Hit Chance | -10% |
Critical Chance | -100% |
Strike Rate | -100% |
M1911 is a Small Arms weapon in Wasteland 3. M1911 requires Lvl. 3 Small Arms skill, it is a Semi-Auto Pistol, has 10.5 range, and 8 ammo capacity. Each weapon's stats and/or effects can be changed or upgraded by slotting Weapon Mods to it, apart from mods, some weapons also include its own unique ability.
This pre-war design is a favorite of collectors and Jogn Weauxeaux fans.
M1911 Information
- Weapon Requirement: Lvl. 3 Small Arms
- Weapon Type: Semi-Auto Pistol
- Weapon Rarity: Common
- Weapon AP: 3
- Damage: 24-30
- Ammo Type: 9MM Ammo
- Ammo Capacity: 8
- Range: 10.5
- Purchase Price: ??
- Selling Price: $115
M1911 Acquisition
- Dropped by: ??
- Dropped at: ??
- Purchased from: ??
M1911 Weapon Ability
- Risky Shot
- Damage: 100% of weapon damage.
- Go for broke. An unreliable attack that has +70% Critical Chance, but -40% Hit Chance.
M1911 Stats
- Penetration: 3
- Critical Chance: 12%
- Critical Damage: x2
- Base Hit Chance: 85%
M1911 Weapon Penalties
NOTE: Each weapon requires a certain level of skill in order for the character to be able to manage it. This doesn't mean that you can't equip weapons that don't meet your skill level, you can, however, still equip weapons at the result of weapon penalties when it is used in combat. So for example, if you equip an Assault Rifle that requires a Lvl. 4 Automatic Weapons skill, but you're only at Lvl. 2, you can still use it but you'll be penalized with negative effects such as a less chance of inflicting critical hits, decreased critical damage, and more.
- Hit Chance: -10%
- Critical Chance: -100%
- Strike Rate: -100%
M1911 Notes & Trivia
- Other notes, tips, and trivia.
- Weapons can be modified by placing Weapon Mods to it. There is a variety of weapon mods that are specific to certain types of guns which changes the statistical value or adds effects to it once it is slotted. Players cannot remove a slotted mod to a weapon, however, you can replace it, but the previously slotted weapon mod will be lost. So make sure to decide properly when it comes to weapon modification - check our Weapon Modding skill page to learn more about weapon modification.
Wasteland 3 Small Arms |
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Army Revolver ♦ Assault Shotgun ♦ Autovolver ♦ Click 19 ♦ Coach Gun ♦ Frostbite ♦ Guardian ♦ Hobo Shotgun ♦ Jackhammer ♦ Junk Pumper ♦ K-Cannon ♦ Laser Pistol ♦ Laser Shotgun ♦ Last call ♦ Last Resort ♦ Lever Action Repeater ♦ Long Barrel Pump ♦ Lucia's Revolver ♦ Man Cannon ♦ Marshals' Law ♦ Nerve Driver ♦ Neutralizer ♦ Old Man Winter ♦ Phase Blaster ♦ Pulsar ♦ Punk Buster ♦ Rattler ♦ Rotator ♦ Shotgun Gauntlet ♦ Skeet Hunter ♦ Spaz-12 ♦ Street Cleaner ♦ Striker ♦ Tactical Shotgun ♦ The Emancipator ♦ The Retirer ♦ Vic's Piece ♦ VP91Z ♦ Wasteland Hawk ♦ Whiteout ♦ Widow Maker |
How the devs going to disrespect the 1911 like this? While there are 1911s chambered in 9mm, it’s most often chambered in .45 ACP. The purists would say “if it’s anything other than .45 ACP, it’s not a 1911.”
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