Slaver's Bounty

[img]
Mission Type Secondary Mission
Recommended Level Level 15
Location Ranger HQ
Downtown Colorado Springs
Reward/s Access to vaults in Ranger HQ Basement.

Slaver's Bounty is a Secondary Mission in Wasteland 3. This mission is recommended for Level 15. Missions are various tasks that players can be obtained throughout the game by some events or various NPCs. Secondary Missions are optional where players can obtain various rewards and additional information that adds to the story & lore of the game. This mission can be unlocked by talking to La Perla on the outside of the Ranger HQ.

 

A slaver named La Perla has asked us to find an escaped slave in exchange for access to pre-war tech locked away in our base.

 

Slaver's Bounty Objectives

  1. Find the escaped slave, Hallie, and trick her back into La Perla's hands or warn her of the attackers

 

Slaver's Bounty Walkthrough

  • After completing the quest "Full House" you'll find La Perla at Ranger HQ outside your base. She will ask you to find and retrieve Hallie for you in exchange for the codes required to open the vaults located behind the medical center at the Ranger HQ.
  • She will give you the first code for free, this will already give you access to a secret area. You can now open a secret door located to your left. In order to do so, you need to send one of your squad members to the Command Hd while leaving a second one in front of the second gate (Where the camera is). Interact with the main console of the command center and select the option to open the door. A secret passage will open leading you to two chests containing: 2x PDA, 1x Hydraulic Hammer, 1x Tactical Shotgun, 3x Med Hypo, 3x Medic Pack and 3x Med Dart
  • The only way to get the second code is by agreeing to La Perla's request. Any other interaction will deny access to the second door of the Vault.
  • You can find Hallie near the entrance of Downtown Colorado Springs, in front of the Marshal's Station with the refugees.
  • If you warn Hallie you'll have to option to defeat the Slavers or let them go. You'll acquire +10 Reputation with the Wastelander Refugees
  • If you deliver Hallie the slaver will be gone when you return to the base, except for one that will give you the final code (-10 Reputation with the Wasteland Refugees). Behind the door you can find two chests with: 1x Nuclear Knight's Helmet, 1x Power Armor Helmet, 2x Laser Turret, 1x Power Gauntlet, 1x Guardian, 1x Overmolded Grip, 1x Commandant's Helmet, 1x Power Armor Legs and 1x Incinerator

 

Slaver's Bounty Related Characters

 

Slaver's Bounty Rewards

 

Mission Important Notes & Tips

  • ??
  • Notes, Tips, and other info go here

 

 

 

 

Wasteland 3 Secondary Missions
29 Across  ♦  A House Divided  ♦  A Man's Place  ♦  A New Business Plan  ♦  A Nightmare in the Bizarre  ♦  A Very Hostile Takeover  ♦  A-Hunting We Will Go  ♦  Animal Husbandry  ♦  Applied Science 600-699  ♦  Baby Doll  ♦  Big Trouble in Little Vegas  ♦  Boiling Point  ♦  Bookmining  ♦  Build a Better Reagan  ♦  Buzzkill  ♦  Call to Action  ♦  Canary in the Coal Mine  ♦  Charley in Charge  ♦  Cinéma Vérité  ♦  CITADEL  ♦  Coded Transmissions  ♦  Counterintelligence  ♦  Daddy's Little Secret  ♦  DANGER ZONE!  ♦  Dark Clouds  ♦  Deserter  ♦  Diagnostic Pilgrimage  ♦  Disappeared  ♦  Don't You Be My Neighbor  ♦  Electric Dreams  ♦  Elf on a Shelf  ♦  Energy Independence  ♦  Factory Fracas  ♦  Favoritism  ♦  Fire in the Hole  ♦  Fixer Upper  ♦  Follow That Car!  ♦  Frontier Justice  ♦  Fun and Games  ♦  Gods and Clowns  ♦  Hard Knox Life  ♦  Head Hunter  ♦  Heads or Tails  ♦  Hijack Highway  ♦  History 900-999  ♦  Homecoming  ♦  Itsy, Bitsy, Spyder  ♦  Keeper to your sisters  ♦  Kill Grille  ♦  King Cordite  ♦  Knock, Knock  ♦  Let's go fry a Kite  ♦  Lords of War  ♦  Marginalia  ♦  Military Intelligence  ♦  Missing Persons  ♦  My Body Requires This  ♦  Natural Science 500-599  ♦  Nobody's Fools  ♦  Not Without My Daughter  ♦  Old Soldiers Never Die, they just FADERs Away  ♦  Old World Power  ♦  One of Us  ♦  Parker's Patient  ♦  Payback  ♦  Police Brutality  ♦  Porn Stash  ♦  Quarex's Hellacious Journey  ♦  Rad Alert!  ♦  Ranger Rover Rescue  ♦  Rebranding  ♦  Repo Run  ♦  S.W.A.K.  ♦  Sacred Relic  ♦  Showdown at the Broadmoor  ♦  Sister's Keeper  ♦  Smoke and Meetings  ♦  Social Science 300-399  ♦  Study Aids  ♦  The Company Store  ♦  The Depths of Ignorance  ♦  The Gods Have Spoken  ♦  The New Frontier  ♦  The Petition  ♦  The Road to Enlightenment  ♦  The Walls of Academe  ♦  Thicker Than Water  ♦  This land is our land  ♦  Tiny Claws, No Pockets  ♦  To Our Health  ♦  Top Doc  ♦  Trading fire  ♦  Useful Prey  ♦  Wolfe's Hunt

 




Tired of anon posting? Register!
    • Anonymous

      Just saying, there's a save editor on fearlessrevolution. I didn't like the lack of opportunities in that quest so i checked what would be a new global variable for getting second code, here it is:

      a1001_SlaversBounty_GotSecondCode
      1


      You can open xml in save editor and add a new string with that name and value 1. So i saved the girl and fixed my save game to get access to the vault - hey, i'm just roleplaying that waterboarding fantasy of a dude from below. If writers can't get their stuff right one must do it himself.

      • Anonymous

        Ok, i'll try this again and if it won't work then f you too.

        Just saying, there's a save editor on fearlessrevolution. I didn't like the lack of opportunities in that quest so i checked what would be a new global variable for getting second code, here it is - a1001_SlaversBounty_GotSecondCode.
        You can open xml in save editor and add a new string with that name and value 1. So i saved the girl and fixed my save game to get access to the vault - hey, i'm just roleplaying that waterboarding fantasy of a dude from below. If writers can't get their stuff right one must do it himself.

        • There's no need to send a teammate to the Command HD, you can simply shoot your way into the secret room. Just CTRL-attack the door and you're in :). I used a shotgun to break the door.

          • Anonymous

            Yeah, I have to agree. The entire premise of this is bullshit, contrived writing that makes no sense whatsoever. I'm supposed to believe that a random slaver somehow figured out the codes to the most secure vault of weapons in the region, and then NOT take any of it?? And I can't hack the system myself to get the codes, but the only way to get this slaver to give me this *treasure trove* of weapons and pre-war tech is to trade her ONE random pretty girl slave?

            All of this makes no sense and is extremely weak writing to create a forced no-win situation. But sure, let's say this somehow DID make sense. Then perhaps we could make some sort of deal with Halie/the slave, to rescue her and kill the slavers immediately after getting the codes? But nope, can't have that either. Bullshit!

            • Anonymous

              Quests like these are ridiculous. Attempting to force the idea of moral dilemmas when in reality you need only tell Hallie you need her help because some ridiculous slaver has codes to the VAULT OF YOUR HEADQUARTERS. Honestly the second she said that she knows codes specific to a base we're setting up in, to me, that's waterboarding time. Like she said, it's the apocalypse and there's only devils left.
              Not only this but it's ridiculous that we are essentially trading the life of a young innocent girl for items that we can't possibly get any other way. The fact we can't wait until we get the codes and then shoot the "Smiling Lady" before she can leave with Hallie is ludicrious. This is a government compound now that we are manning with our people, and these people can just... wander... up to our steps and demand we kill innocent Synths or enslave random people or else we lose ENTIRE QUEST LINES with no alternative quest line to make up for it? That is NOT good story telling or good game design. Making the moral choice should not punish the player, a few reputation points isn't STORY TELLING.

              • Anonymous

                Quest seems to be bugged on the PC Steam version (release version) (unsure if all platforms) in that upon choosing the [Attack] dialogue option with Perla at any point, causes the quest to remain incomplete and stays in the quest log on the step 'return to Perla' (even though she is dead). This happens before or after you speak with Hallie (if you choose to warn Hallie). There is no dialogue option to say you took care of the slavers if you kill them before speaking with Hallie. The game simply treats the slavers as being alive no matter what. Strangely enough as well, if you do warn Hallie and return to the slavers and choose any option (other than [Attack]) to complete the quest and not turn in Hallie, the quest is marked complete and the slavers start to exit the zone, but if you attack them at this point, they bug out, going either invisible or teleporting off the map (not sure whats going on) save for 1 Slaver Trapper, putting you in combat with them, but they never use their turn, so you are stuck in an infinite Enemy Turn round and must reload. Speaking with Perla after quest complete also causes the same "disappearing" bug, triggering her Overhead dialogue and causing all but the 1 Slaver Trapper to "disappear". Upon speaking with the 1 Slaver Trapper, he will say something like "talk to the boss" and never leave.

              Load more
              ⇈ ⇈